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Author SHA1 Message Date
Michael Theall
d40905e869 Update for change in glm ctors 2021-06-17 13:51:26 -05:00
2 changed files with 121 additions and 103 deletions

View File

@ -7,7 +7,7 @@ OFILES := $(addprefix build/,$(CXXFILES:.cpp=.o)) \
DFILES := $(wildcard build/*.d)
CFLAGS := -Wall -g -pipe -I../../include --coverage
CXXFLAGS := $(CFLAGS) $(CPPFLAGS) -std=gnu++11 -DGLM_FORCE_RADIANS
CXXFLAGS := $(CFLAGS) $(CPPFLAGS) -std=gnu++11 -DGLM_FORCE_RADIANS -DGLM_FORCE_CTOR_INIT
LDFLAGS := $(ARCH) -pipe -lm --coverage
.PHONY: all clean lcov

View File

@ -13,41 +13,43 @@ extern "C" {
#include <c3d/maths.h>
}
typedef std::default_random_engine generator_t;
typedef std::uniform_real_distribution<float> distribution_t;
namespace
{
using generator_t = std::default_random_engine;
using distribution_t = std::uniform_real_distribution<float>;
static inline void
inline void
randomMatrix(C3D_Mtx &m, generator_t &g, distribution_t &d)
{
for(size_t i = 0; i < 16; ++i)
m.m[i] = d(g);
}
static inline glm::vec3
inline glm::vec3
randomVector3(generator_t &g, distribution_t &d)
{
return glm::vec3(d(g), d(g), d(g));
}
static inline glm::vec4
inline glm::vec4
randomVector4(generator_t &g, distribution_t &d)
{
return glm::vec4(d(g), d(g), d(g), d(g));
}
static inline float
inline float
randomAngle(generator_t &g, distribution_t &d)
{
return d(g);
}
static inline C3D_FQuat
inline C3D_FQuat
randomQuat(generator_t &g, distribution_t &d)
{
return Quat_New(d(g), d(g), d(g), d(g));
}
static inline glm::mat4
inline glm::mat4
loadMatrix(const C3D_Mtx &m)
{
return glm::mat4(m.m[ 3], m.m[ 7], m.m[11], m.m[15],
@ -56,13 +58,13 @@ loadMatrix(const C3D_Mtx &m)
m.m[ 0], m.m[ 4], m.m[ 8], m.m[12]);
}
static inline glm::quat
inline glm::quat
loadQuat(const C3D_FQuat &q)
{
return glm::quat(q.r, q.i, q.j, q.k);
}
static inline bool
inline bool
operator==(const glm::vec3 &lhs, const C3D_FVec &rhs)
{
return std::abs(lhs.x - rhs.x) < 0.001f
@ -70,13 +72,13 @@ operator==(const glm::vec3 &lhs, const C3D_FVec &rhs)
&& std::abs(lhs.z - rhs.z) < 0.001f;
}
static inline bool
inline bool
operator==(const C3D_FVec &lhs, const glm::vec3 &rhs)
{
return rhs == lhs;
}
static inline bool
inline bool
operator==(const glm::vec4 &lhs, const C3D_FVec &rhs)
{
return std::abs(lhs.x - rhs.x) < 0.001f
@ -85,13 +87,13 @@ operator==(const glm::vec4 &lhs, const C3D_FVec &rhs)
&& std::abs(lhs.w - rhs.w) < 0.001f;
}
static inline bool
inline bool
operator==(const C3D_FVec &lhs, const glm::vec4 &rhs)
{
return rhs == lhs;
}
static inline bool
inline bool
operator==(const glm::mat4 &lhs, const C3D_Mtx &rhs)
{
for(size_t i = 0; i < 4; ++i)
@ -106,13 +108,13 @@ operator==(const glm::mat4 &lhs, const C3D_Mtx &rhs)
return true;
}
static inline bool
inline bool
operator==(const C3D_Mtx &lhs, const glm::mat4 &rhs)
{
return rhs == lhs;
}
static inline bool
inline bool
operator==(const glm::quat &lhs, const C3D_FQuat &rhs)
{
return std::abs(lhs.w - rhs.r) < 0.01f
@ -121,13 +123,13 @@ operator==(const glm::quat &lhs, const C3D_FQuat &rhs)
&& std::abs(lhs.z - rhs.k) < 0.01f;
}
static inline bool
inline bool
operator==(const C3D_FQuat &lhs, const glm::quat &rhs)
{
return rhs == lhs;
}
static inline bool
inline bool
operator==(const C3D_FQuat &lhs, const C3D_FQuat &rhs)
{
return std::abs(lhs.r - rhs.r) < 0.01f
@ -136,28 +138,28 @@ operator==(const C3D_FQuat &lhs, const C3D_FQuat &rhs)
&& std::abs(lhs.k - rhs.k) < 0.01f;
}
static inline void
inline void
print(const C3D_FVec &v)
{
std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("% 6.4f % 6.4f % 6.4f % 6.4f\n", v.w, v.x, v.y, v.z);
}
static inline void
inline void
print(const glm::vec3 &v)
{
std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("% 6.4f % 6.4f % 6.4f\n", v.x, v.y, v.z);
}
static inline void
inline void
print(const glm::vec4 &v)
{
std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("%6.4f % 6.4f % 6.4f % 6.4f\n", v.w, v.x, v.y, v.z);
}
static inline void
inline void
print(const C3D_Mtx &m)
{
std::printf("%s:\n", __PRETTY_FUNCTION__);
@ -171,7 +173,7 @@ print(const C3D_Mtx &m)
}
}
static inline void
inline void
print(const glm::mat4 &m)
{
std::printf("%s:\n", __PRETTY_FUNCTION__);
@ -185,19 +187,33 @@ print(const glm::mat4 &m)
}
}
static inline void
inline void
print(const glm::quat &q)
{
std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("% 6.4f % 6.4f % 6.4f % 6.4f\n", q.w, q.x, q.y, q.z);
}
static const glm::vec3 x_axis(1.0f, 0.0f, 0.0f);
static const glm::vec3 y_axis(0.0f, 1.0f, 0.0f);
static const glm::vec3 z_axis(0.0f, 0.0f, 1.0f);
static const glm::vec3 z_flip(1.0f, 1.0f, -1.0f);
template <typename T, typename U>
bool compare(const T &actual, const U &expected)
{
if(actual == expected)
return true;
static void
std::printf("Expected:\n");
print(expected);
std::printf("Actual:\n");
print(actual);
return false;
}
const glm::vec3 x_axis(1.0f, 0.0f, 0.0f);
const glm::vec3 y_axis(0.0f, 1.0f, 0.0f);
const glm::vec3 z_axis(0.0f, 0.0f, 1.0f);
const glm::vec3 z_flip(1.0f, 1.0f, -1.0f);
void
check_matrix(generator_t &gen, distribution_t &dist)
{
@ -211,7 +227,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
{
C3D_Mtx m;
Mtx_Identity(&m);
assert(m == glm::mat4());
assert(compare(m, glm::mat4()));
}
// ortho nominal cases
@ -230,12 +246,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// check near clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New((r-l)/2.0f, (t-b)/2.0f, -n));
v = FVec4_PerspDivide(v);
assert(v == FVec4_New(0.0f, 0.0f, -1.0f, 1.0f));
assert(compare(v, FVec4_New(0.0f, 0.0f, -1.0f, 1.0f)));
// check far clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New((r-l)/2.0f, (t-b)/2.0f, -f));
v = FVec4_PerspDivide(v);
assert(v == FVec4_New(0.0f, 0.0f, 0.0f, 1.0f));
assert(compare(v, FVec4_New(0.0f, 0.0f, 0.0f, 1.0f)));
}
// perspective nominal cases
@ -252,12 +268,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// check near clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New(0.0f, 0.0f, -near));
v = FVec4_PerspDivide(v);
assert(v == FVec4_New(0.0f, 0.0f, -1.0f, 1.0f));
assert(compare(v, FVec4_New(0.0f, 0.0f, -1.0f, 1.0f)));
// check far clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New(0.0f, 0.0f, -far));
v = FVec4_PerspDivide(v);
assert(v == FVec4_New(0.0f, 0.0f, 0.0f, 1.0f));
assert(compare(v, FVec4_New(0.0f, 0.0f, 0.0f, 1.0f)));
}
for(size_t x = 0; x < 10000; ++x)
@ -276,9 +292,9 @@ check_matrix(generator_t &gen, distribution_t &dist)
if(Mtx_Inverse(&inv))
{
Mtx_Multiply(&id, &m, &inv);
assert(id == glm::mat4()); // could still fail due to rounding errors
assert(compare(id, glm::mat4())); // could still fail due to rounding errors
Mtx_Multiply(&id, &inv, &m);
assert(id == glm::mat4()); // could still fail due to rounding errors
assert(compare(id, glm::mat4())); // could still fail due to rounding errors
}
}
@ -308,12 +324,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_Persp(&m, fovy, aspect, near, far, false);
glm::mat4 g = glm::perspective(fovy, aspect, near, far);
assert(m == fix_depth*g);
assert(compare(m, fix_depth*g));
// LH
Mtx_Persp(&m, fovy, aspect, near, far, true);
g = glm::perspective(fovy, aspect, near, far);
assert(m == fix_depth*glm::scale(g, z_flip));
assert(compare(m, fix_depth*glm::scale(g, z_flip)));
}
// check perspective tilt
@ -342,12 +358,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_PerspTilt(&m, fovy, aspect, near, far, false);
glm::mat4 g = glm::perspective(fovx, 1.0f / aspect, near, far);
assert(m == fix_depth*g*tilt);
assert(compare(m, fix_depth*g*tilt));
// LH
Mtx_PerspTilt(&m, fovy, aspect, near, far, true);
g = glm::perspective(fovx, 1.0f / aspect, near, far);
assert(m == fix_depth*glm::scale(g, z_flip)*tilt);
assert(compare(m, fix_depth*glm::scale(g, z_flip)*tilt));
}
// check perspective stereo
@ -394,14 +410,14 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_PerspStereo(&left, fovy, aspect, near, far, -iod, focLen, false);
Mtx_PerspStereo(&right, fovy, aspect, near, far, iod, focLen, false);
assert(left == fix_depth*g*left_eye);
assert(right == fix_depth*g*right_eye);
assert(compare(left, fix_depth*g*left_eye));
assert(compare(right, fix_depth*g*right_eye));
// LH
Mtx_PerspStereo(&left, fovy, aspect, near, far, -iod, focLen, true);
Mtx_PerspStereo(&right, fovy, aspect, near, far, iod, focLen, true);
assert(left == fix_depth*glm::scale(g*left_eye, z_flip));
assert(right == fix_depth*glm::scale(g*right_eye, z_flip));
assert(compare(left, fix_depth*glm::scale(g*left_eye, z_flip)));
assert(compare(right, fix_depth*glm::scale(g*right_eye, z_flip)));
}
// check perspective stereo tilt
@ -448,14 +464,14 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_PerspStereoTilt(&left, fovy, aspect, near, far, -iod, focLen, false);
Mtx_PerspStereoTilt(&right, fovy, aspect, near, far, iod, focLen, false);
assert(left == fix_depth*g*left_eye*tilt);
assert(right == fix_depth*g*right_eye*tilt);
assert(compare(left, fix_depth*g*left_eye*tilt));
assert(compare(right, fix_depth*g*right_eye*tilt));
// LH
Mtx_PerspStereoTilt(&left, fovy, aspect, near, far, -iod, focLen, true);
Mtx_PerspStereoTilt(&right, fovy, aspect, near, far, iod, focLen, true);
assert(left == fix_depth*glm::scale(g*left_eye, z_flip)*tilt);
assert(right == fix_depth*glm::scale(g*right_eye, z_flip)*tilt);
assert(compare(left, fix_depth*glm::scale(g*left_eye, z_flip)*tilt));
assert(compare(right, fix_depth*glm::scale(g*right_eye, z_flip)*tilt));
}
// check ortho
@ -480,12 +496,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_Ortho(&m, l, r, b, t, n, f, false);
glm::mat4 g = glm::ortho(l, r, b, t, n, f);
assert(m == fix_depth*g);
assert(compare(m, fix_depth*g));
// LH
Mtx_Ortho(&m, l, r, b, t, n, f, true);
g = glm::ortho(l, r, b, t, n, f);
assert(m == fix_depth*glm::scale(g, z_flip));
assert(compare(m, fix_depth*glm::scale(g, z_flip)));
}
// check ortho tilt
@ -510,12 +526,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_OrthoTilt(&m, l, r, b, t, n, f, false);
glm::mat4 g = glm::ortho(l, r, b, t, n, f);
assert(m == tilt*fix_depth*g);
assert(compare(m, tilt*fix_depth*g));
// LH
Mtx_OrthoTilt(&m, l, r, b, t, n, f, true);
g = glm::ortho(l, r, b, t, n, f);
assert(m == tilt*fix_depth*glm::scale(g, z_flip));
assert(compare(m, tilt*fix_depth*glm::scale(g, z_flip)));
}
// check lookAt
@ -540,12 +556,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH
Mtx_LookAt(&m, camera, target, up, false);
assert(m == g);
assert(compare(m, g));
// LH
Mtx_LookAt(&m, camera, target, up, true);
// I can't say for certain that this is the correct test
assert(m == glm::scale(glm::mat4(), glm::vec3(-1.0f, 1.0f, -1.0f))*g);
assert(compare(m, glm::scale(glm::mat4(), glm::vec3(-1.0f, 1.0f, -1.0f))*g));
}
// check multiply
@ -559,7 +575,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
C3D_Mtx result;
Mtx_Multiply(&result, &m1, &m2);
assert(result == g1*g2);
assert(compare(result, g1*g2));
}
// check translate
@ -571,7 +587,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
Mtx_Translate(&m, v.x, v.y, v.z, true);
assert(m == glm::translate(g, v));
assert(compare(m, glm::translate(g, v)));
}
// check translate (reversed)
@ -583,7 +599,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
Mtx_Translate(&m, v.x, v.y, v.z, false);
assert(m == glm::translate(glm::mat4(), v)*g);
assert(compare(m, glm::translate(glm::mat4(), v)*g));
}
// check scale
@ -595,7 +611,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
Mtx_Scale(&m, v.x, v.y, v.z);
assert(m == glm::scale(g, v));
assert(compare(m, glm::scale(g, v)));
}
// check rotate
@ -609,7 +625,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
Mtx_Rotate(&m, FVec3_New(v.x, v.y, v.z), r, true);
assert(m == glm::rotate(g, r, v));
assert(compare(m, glm::rotate(g, r, v)));
}
// check rotate (reversed)
@ -623,7 +639,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
Mtx_Rotate(&m, FVec3_New(v.x, v.y, v.z), r, false);
assert(m == glm::rotate(glm::mat4(), r, v)*g);
assert(compare(m, glm::rotate(glm::mat4(), r, v)*g));
}
// check rotate X
@ -636,7 +652,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
Mtx_RotateX(&m, r, true);
assert(m == glm::rotate(g, r, x_axis));
assert(compare(m, glm::rotate(g, r, x_axis)));
}
// check rotate X (reversed)
@ -649,7 +665,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
Mtx_RotateX(&m, r, false);
assert(m == glm::rotate(glm::mat4(), r, x_axis)*g);
assert(compare(m, glm::rotate(glm::mat4(), r, x_axis)*g));
}
// check rotate Y
@ -662,7 +678,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
Mtx_RotateY(&m, r, true);
assert(m == glm::rotate(g, r, y_axis));
assert(compare(m, glm::rotate(g, r, y_axis)));
}
// check rotate Y (reversed)
@ -675,7 +691,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
Mtx_RotateY(&m, r, false);
assert(m == glm::rotate(glm::mat4(), r, y_axis)*g);
assert(compare(m, glm::rotate(glm::mat4(), r, y_axis)*g));
}
// check rotate Z
@ -688,7 +704,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
Mtx_RotateZ(&m, r, true);
assert(m == glm::rotate(g, r, z_axis));
assert(compare(m, glm::rotate(g, r, z_axis)));
}
// check rotate Z (reversed)
@ -701,7 +717,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
Mtx_RotateZ(&m, r, false);
assert(m == glm::rotate(glm::mat4(), r, z_axis)*g);
assert(compare(m, glm::rotate(glm::mat4(), r, z_axis)*g));
}
// check vec3 multiply
@ -712,7 +728,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
glm::vec3 v = randomVector3(gen, dist);
assert(Mtx_MultiplyFVec3(&m, FVec3_New(v.x, v.y, v.z)) == glm::mat3x3(g)*v);
assert(compare(Mtx_MultiplyFVec3(&m, FVec3_New(v.x, v.y, v.z)), glm::mat3x3(g)*v));
}
// check vec4 multiply
@ -723,7 +739,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m);
glm::vec4 v = randomVector4(gen, dist);
assert(Mtx_MultiplyFVec4(&m, FVec4_New(v.x, v.y, v.z, v.w)) == g*v);
assert(compare(Mtx_MultiplyFVec4(&m, FVec4_New(v.x, v.y, v.z, v.w)), g*v));
}
// check vecH multiply
@ -735,7 +751,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec4 v = randomVector4(gen, dist);
v.w = 1.0f;
assert(Mtx_MultiplyFVecH(&m, FVec3_New(v.x, v.y, v.z)) == glm::mat4x3(g)*v);
assert(compare(Mtx_MultiplyFVecH(&m, FVec3_New(v.x, v.y, v.z)), glm::mat4x3(g)*v));
}
// check matrix transpose
@ -754,9 +770,9 @@ check_matrix(generator_t &gen, distribution_t &dist)
check = loadMatrix(m);
Mtx_Transpose(&m);
assert(m == glm::transpose(check));
assert(compare(m, glm::transpose(check)));
Mtx_Transpose(&m);
assert(m == check);
assert(compare(m, check));
//Comparing inverse(transpose(m)) == transpose(inverse(m))
C3D_Mtx m2;
@ -764,21 +780,21 @@ check_matrix(generator_t &gen, distribution_t &dist)
Mtx_Transpose(&m2);
if(Mtx_Inverse(&m2))
{
assert(m2 == glm::inverse(glm::transpose(check)));
assert(m2 == glm::transpose(glm::inverse(check)));
assert(compare(m2, glm::inverse(glm::transpose(check))));
assert(compare(m2, glm::transpose(glm::inverse(check))));
}
Mtx_Copy(&m2, &m);
if(Mtx_Inverse(&m2))
{
Mtx_Transpose(&m2);
assert(m2 == glm::inverse(glm::transpose(check)));
assert(m2 == glm::transpose(glm::inverse(check)));
assert(compare(m2, glm::inverse(glm::transpose(check))));
assert(compare(m2, glm::transpose(glm::inverse(check))));
}
}
}
}
static void
void
check_quaternion(generator_t &gen, distribution_t &dist)
{
// check identity
@ -786,7 +802,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = Quat_Identity();
glm::quat g;
assert(q == g);
assert(compare(q, g));
}
for(size_t x = 0; x < 10000; ++x)
@ -796,7 +812,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q);
assert(Quat_Negate(q) == -g);
assert(compare(Quat_Negate(q), -g));
}
// check addition
@ -807,7 +823,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::quat g1 = loadQuat(q1);
glm::quat g2 = loadQuat(q2);
assert(Quat_Add(q1, q2) == g1+g2);
assert(compare(Quat_Add(q1, q2), g1+g2));
}
// check subtraction
@ -818,7 +834,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::quat g1 = loadQuat(q1);
glm::quat g2 = loadQuat(q2);
assert(Quat_Subtract(q1, q2) == g1 + (-g2));
assert(compare(Quat_Subtract(q1, q2), g1 + (-g2)));
}
// check scale
@ -828,7 +844,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float f = dist(gen);
assert(Quat_Scale(q, f) == g*f);
assert(compare(Quat_Scale(q, f), g*f));
}
// check normalize
@ -836,7 +852,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q);
assert(Quat_Normalize(q) == glm::normalize(g));
assert(compare(Quat_Normalize(q), glm::normalize(g)));
}
// check dot
@ -854,7 +870,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q);
assert(Quat_Conjugate(q) == glm::conjugate(g));
assert(compare(Quat_Conjugate(q), glm::conjugate(g)));
}
// check inverse
@ -862,7 +878,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q);
assert(Quat_Inverse(q) == glm::inverse(g));
assert(compare(Quat_Inverse(q), glm::inverse(g)));
}
// check quaternion multiplication
@ -872,7 +888,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::quat g1 = loadQuat(q1);
glm::quat g2 = loadQuat(q2);
assert(Quat_Multiply(q1, q2) == g1*g2);
assert(compare(Quat_Multiply(q1, q2), g1*g2));
}
// check quat pow()
@ -882,17 +898,17 @@ check_quaternion(generator_t &gen, distribution_t &dist)
//glm::quat g = loadQuat(q);
float r = dist(gen);
//assert(Quat_Pow(q, r) == glm::pow(g, r));
//assert(compare(Quat_Pow(q, r), glm::pow(g, r)));
q = Quat_Normalize(q);
// check trivial cases
assert(Quat_Pow(q, 1.0f) == q);
assert(Quat_Pow(q, 0.0f) == Quat_Identity());
assert(Quat_Pow(Quat_Identity(), r) == Quat_Identity());
assert(compare(Quat_Pow(q, 1.0f), q));
assert(compare(Quat_Pow(q, 0.0f), Quat_Identity()));
assert(compare(Quat_Pow(Quat_Identity(), r), Quat_Identity()));
// validate semantics
assert(Quat_Pow(q, r) == Quat_Multiply(Quat_Pow(q, r/2), Quat_Pow(q, r/2)));
assert(compare(Quat_Pow(q, r), Quat_Multiply(Quat_Pow(q, r/2), Quat_Pow(q, r/2))));
}
// check vector multiplication (cross)
@ -902,8 +918,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
assert(Quat_CrossFVec3(q, FVec3_New(v.x, v.y, v.z)) == glm::cross(g, v));
assert(FVec3_CrossQuat(FVec3_New(v.x, v.y, v.z), q) == glm::cross(v, g));
assert(compare(Quat_CrossFVec3(q, FVec3_New(v.x, v.y, v.z)), glm::cross(g, v)));
assert(compare(FVec3_CrossQuat(FVec3_New(v.x, v.y, v.z), q), glm::cross(v, g)));
}
// check rotation
@ -914,8 +930,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist);
float r = randomAngle(gen, dist);
assert(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, false) == glm::rotate(g, r, v));
assert(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, true) == glm::rotate(glm::quat(), r, v)*g);
assert(compare(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, false), glm::rotate(g, r, v)));
assert(compare(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, true), glm::rotate(glm::quat(), r, v)*g));
}
// check rotate X
@ -925,8 +941,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float r = randomAngle(gen, dist);
assert(Quat_RotateX(q, r, false) == glm::rotate(g, r, x_axis));
assert(Quat_RotateX(q, r, true) == glm::rotate(glm::quat(), r, x_axis)*g);
assert(compare(Quat_RotateX(q, r, false), glm::rotate(g, r, x_axis)));
assert(compare(Quat_RotateX(q, r, true), glm::rotate(glm::quat(), r, x_axis)*g));
}
// check rotate Y
@ -936,8 +952,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float r = randomAngle(gen, dist);
assert(Quat_RotateY(q, r, false) == glm::rotate(g, r, y_axis));
assert(Quat_RotateY(q, r, true) == glm::rotate(glm::quat(), r, y_axis)*g);
assert(compare(Quat_RotateY(q, r, false), glm::rotate(g, r, y_axis)));
assert(compare(Quat_RotateY(q, r, true), glm::rotate(glm::quat(), r, y_axis)*g));
}
// check rotate Z
@ -947,8 +963,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float r = randomAngle(gen, dist);
assert(Quat_RotateZ(q, r, false) == glm::rotate(g, r, z_axis));
assert(Quat_RotateZ(q, r, true) == glm::rotate(glm::quat(), r, z_axis)*g);
assert(compare(Quat_RotateZ(q, r, false), glm::rotate(g, r, z_axis)));
assert(compare(Quat_RotateZ(q, r, true), glm::rotate(glm::quat(), r, z_axis)*g));
}
// check conversion to matrix
@ -958,13 +974,15 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_Mtx m;
Mtx_FromQuat(&m, q);
assert(m == glm::mat4_cast(g));
assert(compare(m, glm::mat4_cast(g)));
C3D_FQuat q2 = Quat_FromMtx(&m);
assert(q2 == q || q2 == FVec4_Negate(q));
if(!(q2 == q || q2 == FVec4_Negate(q)))
assert(compare(q2, q));
}
}
}
}
int main(int argc, char *argv[])
{