#include "internal.h" C3D_FrameBuf* C3D_GetFrameBuf(void) { C3D_Context* ctx = C3Di_GetContext(); if (!(ctx->flags & C3DiF_Active)) return NULL; ctx->flags |= C3DiF_FrameBuf; return &ctx->fb; } void C3D_SetFrameBuf(C3D_FrameBuf* fb) { C3D_Context* ctx = C3Di_GetContext(); if (!(ctx->flags & C3DiF_Active)) return; if (fb != &ctx->fb) memcpy(&ctx->fb, fb, sizeof(*fb)); ctx->flags |= C3DiF_FrameBuf; } void C3D_FrameBufTex(C3D_FrameBuf* fb, C3D_Tex* tex, GPU_TEXFACE face, int level) { C3D_FrameBufAttrib(fb, tex->width, tex->height, false); C3D_FrameBufColor(fb, C3D_TexGetImagePtr(tex, C3Di_TexIs2D(tex) ? tex->data : tex->cube->data[face], level, NULL), (GPU_COLORBUF)tex->fmt); } void C3Di_FrameBufBind(C3D_FrameBuf* fb) { static const u8 colorFmtSizes[] = {2,1,0,0,0}; u32 param[4] = { 0, 0, 0, 0 }; GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 1); param[0] = osConvertVirtToPhys(fb->depthBuf) >> 3; param[1] = osConvertVirtToPhys(fb->colorBuf) >> 3; param[2] = 0x01000000 | (((u32)(fb->height-1) & 0xFFF) << 12) | (fb->width & 0xFFF); GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 3); GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, param[2]); GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, fb->depthFmt); GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, colorFmtSizes[fb->colorFmt] | ((u32)fb->colorFmt << 16)); GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, fb->block32 ? 1 : 0); // Enable or disable color/depth buffers param[0] = param[1] = fb->colorBuf ? fb->colorMask : 0; param[2] = param[3] = fb->depthBuf ? fb->depthMask : 0; GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 4); }