#include "context.h" void C3D_DrawArray(C3D_VBO* vbo, GPU_Primitive_t primitive) { C3D_VBOBind(vbo); C3Di_UpdateContext(); // Set primitive type GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive); GPUCMD_AddMaskedWrite(GPUREG_025F, 2, 0x00000001); // The index buffer is not used, but 0x000F0227 is still required GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000); // Number of vertices GPUCMD_AddWrite(GPUREG_NUMVERTICES, vbo->vertexCount); // Unknown commands GPUCMD_AddMaskedWrite(GPUREG_0253, 1, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000000); GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000001); GPUCMD_AddWrite(GPUREG_0231, 0x00000001); C3Di_GetContext()->flags |= C3DiF_NeedFinishDrawing; }