#include #include "context.h" void LightLut_FromArray(C3D_LightLut* lut, float* data) { int i; for (i = 0; i < 256; i ++) { float in = data[i], diff = data[i+256]; u32 val = 0; if (in > 0.0) { in *= 0x1000; val = (in < 0x1000) ? (u32)in : 0xFFF; } u32 val2 = 0; if (diff != 0.0) { if (diff < 0) { diff = -diff; val2 = 0x800; } diff *= 0x800; val2 |= (diff < 0x800) ? (u32)diff : 0x7FF; } lut->data[i] = val | (val2 << 12); } } void LightLut_FromFunc(C3D_LightLut* lut, C3D_LightLutFunc func, float param, bool negative) { int i; float data[512]; memset(data, 0, sizeof(data)); int start = negative ? (-127) : 0; for (i = start; i < 128; i ++) { data[i & 0xFF] = func((float)i / 127.0f, param); if (i != start) data[(i & 0xFF) + 255] = data[i & 0xFF] - data[(i-1) & 0xFF]; } LightLut_FromArray(lut, data); }