#pragma once #include "types.h" #include typedef struct { u32 data[128]; } C3D_FogLut; static inline float FogLut_CalcZ(float depth, float near, float far) { return far*near/(depth*(far-near)+near); } void FogLut_FromArray(C3D_FogLut* lut, const float data[256]); void FogLut_Exp(C3D_FogLut* lut, float density, float gradient, float near, float far); void C3D_FogGasMode(GPU_FOGMODE fogMode, GPU_GASMODE gasMode, bool zFlip); void C3D_FogColor(u32 color); void C3D_FogLutBind(C3D_FogLut* lut);