# Changelog ## Version 1.7.0 - Implement VRAM bank awareness for rendertarget allocations - Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. ## Version 1.6.2 - Added C3D_RenderTargetDetachOutput (called automatically on render target destroy) ## Version 1.6.1 - Pause the VBlank counters while the application is suspended - Use gfxScreenSwapBuffers; implement left->right eye duplication with it - Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. ## Version 1.6.0 - Simplified internal render queue framebuffer transfer system - Removed long-since obsolete flush functions - Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. ## Version 1.5.0 - Removed deprecated functionality (C3D_RenderTargetSetClear, C3D_SafeDisplayTransfer, C3D_SafeTextureCopy, C3D_SafeMemoryFill, TexEnv_Init, C3D_TexEnvOp). - Added experimental gas support. - Added logic to make sure that the framebuffer is flushed/reinitialized before changing program. ## Version 1.4.0 - Added an interface for loading .t3x files generated by tex3ds - TexEnv code was revamped and cleaner as to provide better error checking through stronger typing - C3D_TexEnvOp separated into C3D_TexEnvOpRgb and C3D_TexEnvOpAlpha - C3D_SafeXyz functions have been deprecated and replaced by C3D_SyncXyz functions - Miscellaneous bugfixes and optimizations ## Version 1.3.1 - Removed deprecated C3D_RenderBuffer functionality - Recompiled with libctru 1.4.0 ## Version 1.3.0 Major changes: - Overhauled texture API - Frame rate control & monitoring - CPU/GPU time profiling - Support for framebuffers (lightweight renderbuffers) - old renderbuffers are now deprecated - Rendertarget system now uses libctru GX queue - Corrected LUT code - Debug build for use with GDB - New GPU features: - Mipmaps - Cubemaps - Shadow textures - Procedural textures - Fog - Miscellaneous bugfixes and optimizations ## Version 0-1.2.0 No changelog avaliable