#include void Mtx_Identity(C3D_Mtx* out) { // http://www.wolframalpha.com/input/?i={{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}} int i; for (i = 0; i < 16; ++i) out->m[i] = 0.0f; out->r[0].x = out->r[1].y = out->r[2].z = out->r[3].w = 1.0f; }