#include "context.h" void C3D_DrawElements(C3D_IBO* ibo, GPU_Primitive_t primitive) { C3Di_UpdateContext(); // Set primitive type GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive); GPUCMD_AddMaskedWrite(GPUREG_025F, 2, 0x00000001); // Bind the IBO C3Di_IBOBind(ibo); // Number of vertices GPUCMD_AddWrite(GPUREG_NUMVERTICES, ibo->indexCount); // Unknown commands GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 2, 0x00000100); GPUCMD_AddMaskedWrite(GPUREG_0253, 2, 0x00000100); GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000000); GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001); GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000001); GPUCMD_AddWrite(GPUREG_0231, 0x00000001); C3Di_GetContext()->flags |= C3DiF_NeedFinishDrawing; }