#include "context.h" void C3D_DrawElements(C3D_IBO* ibo, GPU_Primitive_t primitive) { C3Di_UpdateContext(); // Set primitive type GPUCMD_AddSingleParam(0x0002025E, primitive); GPUCMD_AddSingleParam(0x0002025F, 0x00000001); // Bind the IBO C3Di_IBOBind(ibo); // Number of vertices GPUCMD_AddSingleParam(0x000F0228, ibo->indexCount); // Unknown commands GPUCMD_AddSingleParam(0x00020229, 0x00000100); GPUCMD_AddSingleParam(0x00020253, 0x00000100); GPUCMD_AddSingleParam(0x00010245, 0x00000000); GPUCMD_AddSingleParam(0x000F022F, 0x00000001); GPUCMD_AddSingleParam(0x00010245, 0x00000001); GPUCMD_AddSingleParam(0x000F0231, 0x00000001); C3Di_GetContext()->flags |= C3DiF_NeedFinishDrawing; }