#include void Mtx_Translate(C3D_Mtx* mtx, float x, float y, float z) { C3D_Mtx tm, om; Mtx_Identity(&tm); tm.r[0].w = x; tm.r[1].w = y; tm.r[2].w = z; Mtx_Multiply(&om, &tm, mtx); Mtx_Copy(mtx, &om); }