/** * @file buffers.h * @brief Configure vertex array buffers */ #pragma once #include "types.h" /// Vertex buffer config typedef struct { u32 offset; u32 flags[2]; } C3D_BufCfg; /// Vertex buffer info typedef struct { u32 base_paddr; int bufCount; C3D_BufCfg buffers[12]; } C3D_BufInfo; /** * @brief Resets and initializes \ref C3D_BufInfo structure to default values. * @param[out] info Pointer to vertex buffer info structure. */ void BufInfo_Init(C3D_BufInfo* info); /** * @brief Adds a buffer to the vertex buffer info struct. * @note The attribute indices specified in \p permutation should be the same as the ones returned by \ref AttrInfo_AddLoader() * @param[out] info Pointer to a \ref C3D_BufInfo struct. * @param[in] data Pointer to buffer. * @param[in] stride Distance in bytes between vertex entries in the buffer (usually set to the size of the vertex structure). * @param[in] attribCount Number of attributes to load from this buffer. * @param[in] permutation Specifies the order of attributes in the buffer. Each attribute index is a nibble (4 bits), and they are ordered from least significant to most significant. * Padding can be specified with 0xC, 0xD, 0xE and 0xF. (See https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_ATTRIBBUFFERi_CONFIG1 for more info) * @remark Using this, one can rearrange the positions of attributes in the struct. * For example, with three attributes in this buffer, setting this to 0x210 would configure the permutation to be the first attribute index, * then the second, then the third. 0x120 would configure the permutation to be the first attribute index, then the third, then the second. * @return Buffer index if successful, negative value on failure. */ int BufInfo_Add(C3D_BufInfo* info, const void* data, ptrdiff_t stride, int attribCount, u64 permutation); /** * @brief Gets pointer to the global \ref C3D_BufInfo structure. * @return Pointer to \ref C3D_BufInfo. This should not be freed. */ C3D_BufInfo* C3D_GetBufInfo(void); /** * @brief Sets global \ref C3D_BufInfo structure. * Copies values from the specified \ref C3D_BufInfo structure to the * global \ref C3D_BufInfo structure. * @param[in] info Pointer to user \ref C3D_BufInfo. */ void C3D_SetBufInfo(C3D_BufInfo* info);