citro3d/source/maths/mtx_rotatey.c
mtheall 766def30a3 Optimized matrix math (#15)
Added non-tilt projections
Added quaternions
Added test framework
Created logo
2016-08-04 11:33:18 +02:00

31 lines
588 B
C

#include <c3d/maths.h>
void Mtx_RotateY(C3D_Mtx* mtx, float angle, bool bRightSide)
{
float a, b;
float cosAngle = cosf(angle);
float sinAngle = sinf(angle);
size_t i;
if (bRightSide)
{
for (i = 0; i < 4; ++i)
{
a = mtx->r[i].x*cosAngle - mtx->r[i].z*sinAngle;
b = mtx->r[i].z*cosAngle + mtx->r[i].x*sinAngle;
mtx->r[i].x = a;
mtx->r[i].z = b;
}
}
else
{
for (i = 0; i < 4; ++i)
{
a = mtx->r[0].c[i]*cosAngle + mtx->r[2].c[i]*sinAngle;
b = mtx->r[2].c[i]*cosAngle - mtx->r[0].c[i]*sinAngle;
mtx->r[0].c[i] = a;
mtx->r[2].c[i] = b;
}
}
}