10 lines
263 B
C
10 lines
263 B
C
#include <c3d/maths.h>
|
|
|
|
C3D_FQuat Quat_FromAxisAngle(C3D_FVec axis, float angle)
|
|
{
|
|
float halfAngle = angle / 2.0f;
|
|
float scale = sinf(halfAngle);
|
|
axis = Quat_Normalize(axis);
|
|
return Quat_New(axis.x * scale, axis.y * scale, axis.z * scale, cosf(halfAngle));
|
|
}
|