citro3d/source/framebuffer.c

56 lines
1.6 KiB
C

#include "internal.h"
C3D_FrameBuf* C3D_GetFrameBuf(void)
{
C3D_Context* ctx = C3Di_GetContext();
if (!(ctx->flags & C3DiF_Active))
return NULL;
ctx->flags |= C3DiF_FrameBuf;
return &ctx->fb;
}
void C3D_SetFrameBuf(C3D_FrameBuf* fb)
{
C3D_Context* ctx = C3Di_GetContext();
if (!(ctx->flags & C3DiF_Active))
return;
if (fb != &ctx->fb)
memcpy(&ctx->fb, fb, sizeof(*fb));
ctx->flags |= C3DiF_FrameBuf;
}
void C3D_FrameBufTex(C3D_FrameBuf* fb, C3D_Tex* tex, GPU_TEXFACE face, int level)
{
C3D_FrameBufAttrib(fb, tex->width, tex->height, false);
C3D_FrameBufColor(fb, C3D_TexGetImagePtr(tex,
C3Di_TexIs2D(tex) ? tex->data : tex->cube->data[face], level, NULL),
(GPU_COLORBUF)tex->fmt);
}
void C3Di_FrameBufBind(C3D_FrameBuf* fb)
{
static const u8 colorFmtSizes[] = {2,1,0,0,0};
u32 param[4] = { 0, 0, 0, 0 };
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 1);
param[0] = osConvertVirtToPhys(fb->depthBuf) >> 3;
param[1] = osConvertVirtToPhys(fb->colorBuf) >> 3;
param[2] = 0x01000000 | (((u32)(fb->height-1) & 0xFFF) << 12) | (fb->width & 0xFFF);
GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 3);
GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, param[2]);
GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, fb->depthFmt);
GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, colorFmtSizes[fb->colorFmt] | ((u32)fb->colorFmt << 16));
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, fb->block32 ? 1 : 0);
// Enable or disable color/depth buffers
param[0] = param[1] = fb->colorBuf ? fb->colorMask : 0;
param[2] = param[3] = fb->depthBuf ? fb->depthMask : 0;
GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 4);
}