citro3d/source
2016-01-19 22:32:55 +01:00
..
maths Add Mtx_PerspStereoTilt() for stereo 3D rendering 2015-09-16 13:29:48 +02:00
attribs.c Adapt to latest GPU register name changes 2015-12-01 13:01:16 +01:00
base.c Add C3D_GetCmdBufUsage 2016-01-19 22:32:55 +01:00
buffers.c Adapt to latest changes in great-refactor 2015-11-20 17:25:50 +01:00
context.h Add C3D_GetCmdBufUsage 2016-01-19 22:32:55 +01:00
drawArrays.c Clear up random register writes in array/element/immediate drawing 2015-12-05 14:26:21 +01:00
drawElements.c Clear up random register writes in array/element/immediate drawing 2015-12-05 14:26:21 +01:00
effect.c Adapt to latest GPU register name changes 2015-12-05 13:31:24 +01:00
immediate.c Clear up random register writes in array/element/immediate drawing 2015-12-05 14:26:21 +01:00
light.c Add missing fragment lighting functionality 2015-11-28 15:56:20 +01:00
lightenv.c Add missing fragment lighting functionality 2015-11-28 15:56:20 +01:00
lightlut.c Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
mtxstack.c Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices 2015-11-28 16:25:23 +01:00
renderbuffer.c Adapt to latest GPU register name changes 2015-12-01 13:01:16 +01:00
renderqueue.c Fix race condition in C3Di_RenderQueueExit 2016-01-16 12:52:13 +01:00
texenv.c Add some missing TexEnv functionality 2015-09-10 13:47:16 +02:00
texture.c Add C3D_TexInitVRAM 2015-11-28 15:51:07 +01:00
uniforms.c Fix typo in C3D_UpdateUniforms that broke FVec uniform management 2015-11-22 13:48:11 +01:00