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maths
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Fix Mtx_RotateX/Z to use standard mathematical convention (positive=CCW)
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2016-01-27 21:25:21 +01:00 |
attribs.c
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Adapt to latest GPU register name changes
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2015-12-01 13:01:16 +01:00 |
base.c
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Fix APT suspend with renderqueues
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2016-01-22 00:06:15 +01:00 |
buffers.c
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Adapt to latest changes in great-refactor
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2015-11-20 17:25:50 +01:00 |
context.h
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Fix APT suspend with renderqueues
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2016-01-22 00:06:15 +01:00 |
drawArrays.c
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Clear up random register writes in array/element/immediate drawing
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2015-12-05 14:26:21 +01:00 |
drawElements.c
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Clear up random register writes in array/element/immediate drawing
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2015-12-05 14:26:21 +01:00 |
effect.c
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Adapt to latest GPU register name changes
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2015-12-05 13:31:24 +01:00 |
immediate.c
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Clear up random register writes in array/element/immediate drawing
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2015-12-05 14:26:21 +01:00 |
light.c
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Add missing fragment lighting functionality
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2015-11-28 15:56:20 +01:00 |
lightenv.c
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Fix #5 (lut_RR never getting updated)
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2016-03-25 23:42:15 +01:00 |
lightlut.c
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Improve and correct support for light distance attenuation
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2015-11-26 12:28:09 +01:00 |
mtxstack.c
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Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices
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2015-11-28 16:25:23 +01:00 |
renderbuffer.c
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Adapt to latest GPU register name changes
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2015-12-01 13:01:16 +01:00 |
renderqueue.c
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Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill
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2016-03-26 00:30:43 +01:00 |
texenv.c
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Add some missing TexEnv functionality
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2015-09-10 13:47:16 +02:00 |
texture.c
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Add missing texture formats to fmtSize (fix #6)
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2016-04-04 00:10:06 +02:00 |
uniforms.c
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Fix integer and boolean uniforms
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2016-01-24 01:45:39 +01:00 |