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2022-10-05 15:24:05 -04:00

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<a href="uniforms_8c.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include &quot;<a class="code" href="internal_8h.html">internal.h</a>&quot;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include &lt;c3d/uniforms.h&gt;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a4629f104f9d87e8028b8d5ea3d0ed694"> 4</a></span>C3D_FVec <a class="code hl_variable" href="uniforms_8c.html#a4629f104f9d87e8028b8d5ea3d0ed694">C3D_FVUnif</a>[2][C3D_FVUNIF_COUNT];</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a9d280c31d411cf7cbad513ab162d86c7"> 5</a></span>C3D_IVec <a class="code hl_variable" href="uniforms_8c.html#a9d280c31d411cf7cbad513ab162d86c7">C3D_IVUnif</a>[2][C3D_IVUNIF_COUNT];</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a"> 6</a></span>u16 <a class="code hl_variable" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">C3D_BoolUnifs</a>[2];</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07"> 8</a></span><span class="keywordtype">bool</span> <a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[2][C3D_FVUNIF_COUNT];</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2"> 9</a></span><span class="keywordtype">bool</span> <a class="code hl_variable" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a>[2][C3D_IVUNIF_COUNT];</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb"> 10</a></span><span class="keywordtype">bool</span> <a class="code hl_variable" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">C3D_BoolUnifsDirty</a>[2];</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">static</span> <span class="keyword">struct</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span>{</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"><a class="line" href="uniforms_8c.html#ad25edacba00e4d0666a9959053b7cc10"> 14</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="uniforms_8c.html#ad25edacba00e4d0666a9959053b7cc10">dirty</a>;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"><a class="line" href="uniforms_8c.html#ad43c3812e6d13e0518d9f8b8f463ffcf"> 15</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="uniforms_8c.html#ad43c3812e6d13e0518d9f8b8f463ffcf">count</a>;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"><a class="line" href="uniforms_8c.html#a872e8b5e85fef9e42007068199581495"> 16</a></span> float24Uniform_s* <a class="code hl_variable" href="uniforms_8c.html#a872e8b5e85fef9e42007068199581495">data</a>;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span>} C3Di_ShaderFVecData[2];</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">static</span> <span class="keywordtype">bool</span> C3Di_FVUnifEverDirty[2][C3D_FVUNIF_COUNT];</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="keyword">static</span> <span class="keywordtype">bool</span> C3Di_IVUnifEverDirty[2][C3D_IVUNIF_COUNT];</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="uniforms_8c.html#ad274dff39f7bbc80ac20e8b4a36eee46"> 22</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="uniforms_8c.html#ad274dff39f7bbc80ac20e8b4a36eee46">C3D_UpdateUniforms</a>(GPU_SHADER_TYPE type)</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>{</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordtype">int</span> offset = type == GPU_GEOMETRY_SHADER ? (GPUREG_GSH_BOOLUNIFORM-GPUREG_VSH_BOOLUNIFORM) : 0;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">int</span> i = 0;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Update FVec uniforms that come from shader constants</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keywordflow">if</span> (C3Di_ShaderFVecData[type].<a class="code hl_variable" href="uniforms_8c.html#ad25edacba00e4d0666a9959053b7cc10">dirty</a>)</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> {</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordflow">while</span> (i &lt; C3Di_ShaderFVecData[type].<a class="code hl_variable" href="uniforms_8c.html#ad43c3812e6d13e0518d9f8b8f463ffcf">count</a>)</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> {</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> float24Uniform_s* u = &amp;C3Di_ShaderFVecData[type].data[i++];</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> GPUCMD_AddIncrementalWrites(GPUREG_VSH_FLOATUNIFORM_CONFIG+offset, (u32*)u, 4);</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[type][u-&gt;id] = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> }</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> C3Di_ShaderFVecData[type].dirty = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> i = 0;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> }</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="comment">// Update FVec uniforms</span></div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordflow">while</span> (i &lt; C3D_FVUNIF_COUNT)</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> {</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordflow">if</span> (!<a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[type][i])</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> {</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> i ++;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> }</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="comment">// Find the number of consecutive dirty uniforms</span></div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordtype">int</span> j;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordflow">for</span> (j = i; j &lt; C3D_FVUNIF_COUNT &amp;&amp; <a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[type][j]; j ++);</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="comment">// Upload the uniforms</span></div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+offset, 0x80000000|i);</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+offset, (u32*)&amp;<a class="code hl_variable" href="uniforms_8c.html#a4629f104f9d87e8028b8d5ea3d0ed694">C3D_FVUnif</a>[type][i], (j-i)*4);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="comment">// Clear the dirty flag</span></div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keywordtype">int</span> k;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordflow">for</span> (k = i; k &lt; j; k ++)</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> {</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[type][k] = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> C3Di_FVUnifEverDirty[type][k] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> }</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="comment">// Advance</span></div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> i = j;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> }</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="comment">// Update IVec uniforms</span></div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keywordflow">for</span> (i = 0; i &lt; C3D_IVUNIF_COUNT; i ++)</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> {</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordflow">if</span> (!<a class="code hl_variable" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a>[type][i]) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> GPUCMD_AddWrite(GPUREG_VSH_INTUNIFORM_I0+offset+i, <a class="code hl_variable" href="uniforms_8c.html#a9d280c31d411cf7cbad513ab162d86c7">C3D_IVUnif</a>[type][i]);</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <a class="code hl_variable" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a>[type][i] = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> C3Di_IVUnifEverDirty[type][i] = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> }</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="comment">// Update bool uniforms</span></div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="keywordflow">if</span> (<a class="code hl_variable" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">C3D_BoolUnifsDirty</a>[type])</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> {</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> GPUCMD_AddWrite(GPUREG_VSH_BOOLUNIFORM+offset, 0x7FFF0000 | <a class="code hl_variable" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">C3D_BoolUnifs</a>[type]);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <a class="code hl_variable" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">C3D_BoolUnifsDirty</a>[type] = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> }</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span>}</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="internal_8h.html#a3122c009e7f6b5e2fb570003212fad73"> 87</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="uniforms_8c.html#a3122c009e7f6b5e2fb570003212fad73">C3Di_DirtyUniforms</a>(GPU_SHADER_TYPE type)</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span>{</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <a class="code hl_variable" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">C3D_BoolUnifsDirty</a>[type] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <span class="keywordflow">if</span> (C3Di_ShaderFVecData[type].<a class="code hl_variable" href="uniforms_8c.html#ad43c3812e6d13e0518d9f8b8f463ffcf">count</a>)</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> C3Di_ShaderFVecData[type].dirty = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordflow">for</span> (i = 0; i &lt; C3D_FVUNIF_COUNT; i ++)</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[type][i] = <a class="code hl_variable" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a>[type][i] || C3Di_FVUnifEverDirty[type][i];</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordflow">for</span> (i = 0; i &lt; C3D_IVUNIF_COUNT; i ++)</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> <a class="code hl_variable" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a>[type][i] = <a class="code hl_variable" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a>[type][i] || C3Di_IVUnifEverDirty[type][i];</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span>}</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"><a class="line" href="internal_8h.html#a50e19b086244713ca897d5cb8a1a1e86"> 99</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="uniforms_8c.html#a50e19b086244713ca897d5cb8a1a1e86">C3Di_LoadShaderUniforms</a>(shaderInstance_s* si)</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span>{</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> GPU_SHADER_TYPE type = si-&gt;dvle-&gt;type;</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keywordflow">if</span> (si-&gt;boolUniformMask)</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> {</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <a class="code hl_variable" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">C3D_BoolUnifs</a>[type] &amp;= ~si-&gt;boolUniformMask;</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <a class="code hl_variable" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">C3D_BoolUnifs</a>[type] |= si-&gt;boolUniforms;</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> }</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keywordflow">if</span> (type == GPU_GEOMETRY_SHADER)</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <a class="code hl_variable" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">C3D_BoolUnifs</a>[type] &amp;= ~BIT(15);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <a class="code hl_variable" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">C3D_BoolUnifsDirty</a>[type] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordflow">if</span> (si-&gt;intUniformMask)</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> {</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keywordflow">for</span> (i = 0; i &lt; 4; i ++)</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> {</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <span class="keywordflow">if</span> (si-&gt;intUniformMask &amp; BIT(i))</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> {</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <a class="code hl_variable" href="uniforms_8c.html#a9d280c31d411cf7cbad513ab162d86c7">C3D_IVUnif</a>[type][i] = si-&gt;intUniforms[i];</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <a class="code hl_variable" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a>[type][i] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> }</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> }</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> }</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> C3Di_ShaderFVecData[type].dirty = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> C3Di_ShaderFVecData[type].count = si-&gt;numFloat24Uniforms;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> C3Di_ShaderFVecData[type].data = si-&gt;float24Uniforms;</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span>}</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> </div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"><a class="line" href="internal_8h.html#ae0d0cabc17e43f2ab2368a390e283759"> 129</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="uniforms_8c.html#ae0d0cabc17e43f2ab2368a390e283759">C3Di_ClearShaderUniforms</a>(GPU_SHADER_TYPE type)</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span>{</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> C3Di_ShaderFVecData[type].dirty = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> C3Di_ShaderFVecData[type].count = 0;</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> C3Di_ShaderFVecData[type].data = NULL;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span>}</div>
<div class="ttc" id="ainternal_8h_html"><div class="ttname"><a href="internal_8h.html">internal.h</a></div></div>
<div class="ttc" id="auniforms_8c_html_a23928fd10014f4e6ef1e444c3c6caf07"><div class="ttname"><a href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">C3D_FVUnifDirty</a></div><div class="ttdeci">bool C3D_FVUnifDirty[2][C3D_FVUNIF_COUNT]</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00008">uniforms.c:8</a></div></div>
<div class="ttc" id="auniforms_8c_html_a24fb0ec4c46efdecc2e6995574a2710a"><div class="ttname"><a href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">C3D_BoolUnifs</a></div><div class="ttdeci">u16 C3D_BoolUnifs[2]</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00006">uniforms.c:6</a></div></div>
<div class="ttc" id="auniforms_8c_html_a3122c009e7f6b5e2fb570003212fad73"><div class="ttname"><a href="uniforms_8c.html#a3122c009e7f6b5e2fb570003212fad73">C3Di_DirtyUniforms</a></div><div class="ttdeci">void C3Di_DirtyUniforms(GPU_SHADER_TYPE type)</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00087">uniforms.c:87</a></div></div>
<div class="ttc" id="auniforms_8c_html_a4629f104f9d87e8028b8d5ea3d0ed694"><div class="ttname"><a href="uniforms_8c.html#a4629f104f9d87e8028b8d5ea3d0ed694">C3D_FVUnif</a></div><div class="ttdeci">C3D_FVec C3D_FVUnif[2][C3D_FVUNIF_COUNT]</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00004">uniforms.c:4</a></div></div>
<div class="ttc" id="auniforms_8c_html_a50e19b086244713ca897d5cb8a1a1e86"><div class="ttname"><a href="uniforms_8c.html#a50e19b086244713ca897d5cb8a1a1e86">C3Di_LoadShaderUniforms</a></div><div class="ttdeci">void C3Di_LoadShaderUniforms(shaderInstance_s *si)</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00099">uniforms.c:99</a></div></div>
<div class="ttc" id="auniforms_8c_html_a7d95c86cef9538ab1622d607fc4e6ee2"><div class="ttname"><a href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">C3D_IVUnifDirty</a></div><div class="ttdeci">bool C3D_IVUnifDirty[2][C3D_IVUNIF_COUNT]</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00009">uniforms.c:9</a></div></div>
<div class="ttc" id="auniforms_8c_html_a807e62b94ee1ecc4e6493dc9f42535fb"><div class="ttname"><a href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">C3D_BoolUnifsDirty</a></div><div class="ttdeci">bool C3D_BoolUnifsDirty[2]</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00010">uniforms.c:10</a></div></div>
<div class="ttc" id="auniforms_8c_html_a872e8b5e85fef9e42007068199581495"><div class="ttname"><a href="uniforms_8c.html#a872e8b5e85fef9e42007068199581495">data</a></div><div class="ttdeci">float24Uniform_s * data</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00016">uniforms.c:16</a></div></div>
<div class="ttc" id="auniforms_8c_html_a9d280c31d411cf7cbad513ab162d86c7"><div class="ttname"><a href="uniforms_8c.html#a9d280c31d411cf7cbad513ab162d86c7">C3D_IVUnif</a></div><div class="ttdeci">C3D_IVec C3D_IVUnif[2][C3D_IVUNIF_COUNT]</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00005">uniforms.c:5</a></div></div>
<div class="ttc" id="auniforms_8c_html_ad25edacba00e4d0666a9959053b7cc10"><div class="ttname"><a href="uniforms_8c.html#ad25edacba00e4d0666a9959053b7cc10">dirty</a></div><div class="ttdeci">bool dirty</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00014">uniforms.c:14</a></div></div>
<div class="ttc" id="auniforms_8c_html_ad274dff39f7bbc80ac20e8b4a36eee46"><div class="ttname"><a href="uniforms_8c.html#ad274dff39f7bbc80ac20e8b4a36eee46">C3D_UpdateUniforms</a></div><div class="ttdeci">void C3D_UpdateUniforms(GPU_SHADER_TYPE type)</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00022">uniforms.c:22</a></div></div>
<div class="ttc" id="auniforms_8c_html_ad43c3812e6d13e0518d9f8b8f463ffcf"><div class="ttname"><a href="uniforms_8c.html#ad43c3812e6d13e0518d9f8b8f463ffcf">count</a></div><div class="ttdeci">int count</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00015">uniforms.c:15</a></div></div>
<div class="ttc" id="auniforms_8c_html_ae0d0cabc17e43f2ab2368a390e283759"><div class="ttname"><a href="uniforms_8c.html#ae0d0cabc17e43f2ab2368a390e283759">C3Di_ClearShaderUniforms</a></div><div class="ttdeci">void C3Di_ClearShaderUniforms(GPU_SHADER_TYPE type)</div><div class="ttdef"><b>Definition:</b> <a href="uniforms_8c_source.html#l00129">uniforms.c:129</a></div></div>
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