16 lines
876 B
C
16 lines
876 B
C
#pragma once
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#include "types.h"
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void C3D_DepthMap(bool bIsZBuffer, float zScale, float zOffset);
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void C3D_CullFace(GPU_CULLMODE mode);
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void C3D_StencilTest(bool enable, GPU_TESTFUNC function, int ref, int inputMask, int writeMask);
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void C3D_StencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass);
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void C3D_BlendingColor(u32 color);
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void C3D_EarlyDepthTest(bool enable, GPU_EARLYDEPTHFUNC function, u32 ref);
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void C3D_DepthTest(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask);
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void C3D_AlphaTest(bool enable, GPU_TESTFUNC function, int ref);
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void C3D_AlphaBlend(GPU_BLENDEQUATION colorEq, GPU_BLENDEQUATION alphaEq, GPU_BLENDFACTOR srcClr, GPU_BLENDFACTOR dstClr, GPU_BLENDFACTOR srcAlpha, GPU_BLENDFACTOR dstAlpha);
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void C3D_ColorLogicOp(GPU_LOGICOP op);
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void C3D_FragOpMode(GPU_FRAGOPMODE mode);
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void C3D_FragOpShadow(float scale, float bias);
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