citro3d/source/maths/mtx_perspstereo.c
mtheall dc4d81eea9 More additions and enhancements to math code, see details (#19)
Added C3D_AngleFromDegrees
Added FVec4_PerspDivide
Added LH option for projections
2016-08-04 21:23:28 +02:00

29 lines
776 B
C

#include <c3d/maths.h>
void Mtx_PerspStereo(C3D_Mtx* mtx, float fovy, float aspect, float near, float far, float iod, float screen, bool isLeftHanded)
{
float fovy_tan = tanf(fovy/2.0f);
float fovy_tan_aspect = fovy_tan*aspect;
float shift = iod / (2.0f*screen); // 'near' not in the numerator because it cancels out in mp.r[1].z
Mtx_Zeros(mtx);
mtx->r[0].x = 1.0f / fovy_tan_aspect;
mtx->r[0].w = -iod / 2.0f;
mtx->r[1].y = 1.0f / fovy_tan;
mtx->r[2].w = near * far / (near - far);
if (isLeftHanded)
{
mtx->r[0].z = shift / fovy_tan_aspect;
mtx->r[2].z = 0.5f*(near + far) / (far - near) - 0.5f;
mtx->r[3].z = 1.0f;
}
else
{
mtx->r[0].z = -shift / fovy_tan_aspect;
mtx->r[2].z = 0.5f*(near + far) / (near - far) + 0.5f;
mtx->r[3].z = -1.0f;
}
}