79 lines
1.9 KiB
C
79 lines
1.9 KiB
C
#pragma once
|
|
#include "maths.h"
|
|
|
|
#define C3D_FVUNIF_COUNT 96
|
|
#define C3D_IVUNIF_COUNT 4
|
|
|
|
extern C3D_FVec C3D_FVUnif[2][C3D_FVUNIF_COUNT];
|
|
extern C3D_IVec C3D_IVUnif[2][C3D_IVUNIF_COUNT];
|
|
extern u16 C3D_BoolUnifs[2];
|
|
|
|
extern bool C3D_FVUnifDirty[2][C3D_FVUNIF_COUNT];
|
|
extern bool C3D_IVUnifDirty[2][C3D_IVUNIF_COUNT];
|
|
extern bool C3D_BoolUnifsDirty[2];
|
|
|
|
static inline C3D_FVec* C3D_FVUnifWritePtr(GPU_SHADER_TYPE type, int id, int size)
|
|
{
|
|
int i;
|
|
for (i = 0; i < size; i ++)
|
|
C3D_FVUnifDirty[type][id+i] = true;
|
|
return &C3D_FVUnif[type][id];
|
|
}
|
|
|
|
static inline C3D_IVec* C3D_IVUnifWritePtr(GPU_SHADER_TYPE type, int id)
|
|
{
|
|
id -= 0x60;
|
|
C3D_IVUnifDirty[type][id] = true;
|
|
return &C3D_IVUnif[type][id];
|
|
}
|
|
|
|
static inline void C3D_FVUnifMtxNx4(GPU_SHADER_TYPE type, int id, const C3D_Mtx* mtx, int num)
|
|
{
|
|
int i;
|
|
C3D_FVec* ptr = C3D_FVUnifWritePtr(type, id, num);
|
|
for (i = 0; i < num; i ++)
|
|
ptr[i] = mtx->r[i]; // Struct copy.
|
|
}
|
|
|
|
static inline void C3D_FVUnifMtx4x4(GPU_SHADER_TYPE type, int id, const C3D_Mtx* mtx)
|
|
{
|
|
C3D_FVUnifMtxNx4(type, id, mtx, 4);
|
|
}
|
|
|
|
static inline void C3D_FVUnifMtx3x4(GPU_SHADER_TYPE type, int id, const C3D_Mtx* mtx)
|
|
{
|
|
C3D_FVUnifMtxNx4(type, id, mtx, 3);
|
|
}
|
|
|
|
static inline void C3D_FVUnifMtx2x4(GPU_SHADER_TYPE type, int id, const C3D_Mtx* mtx)
|
|
{
|
|
C3D_FVUnifMtxNx4(type, id, mtx, 2);
|
|
}
|
|
|
|
static inline void C3D_FVUnifSet(GPU_SHADER_TYPE type, int id, float x, float y, float z, float w)
|
|
{
|
|
C3D_FVec* ptr = C3D_FVUnifWritePtr(type, id, 1);
|
|
ptr->x = x;
|
|
ptr->y = y;
|
|
ptr->z = z;
|
|
ptr->w = w;
|
|
}
|
|
|
|
static inline void C3D_IVUnifSet(GPU_SHADER_TYPE type, int id, int x, int y, int z, int w)
|
|
{
|
|
C3D_IVec* ptr = C3D_IVUnifWritePtr(type, id);
|
|
*ptr = IVec_Pack(x, y, z, w);
|
|
}
|
|
|
|
static inline void C3D_BoolUnifSet(GPU_SHADER_TYPE type, int id, bool value)
|
|
{
|
|
id -= 0x68;
|
|
C3D_BoolUnifsDirty[type] = true;
|
|
if (value)
|
|
C3D_BoolUnifs[type] |= BIT(id);
|
|
else
|
|
C3D_BoolUnifs[type] &= ~BIT(id);
|
|
}
|
|
|
|
void C3D_UpdateUniforms(GPU_SHADER_TYPE type);
|