citro3d/source/renderbuffer.c
2017-02-09 19:45:33 +01:00

111 lines
2.9 KiB
C

#include "internal.h"
#include <c3d/base.h>
static const u8 colorFmtSizes[] = {2,1,0,0,0};
static const u8 depthFmtSizes[] = {0,0,1,2};
static inline u16 getColorBufFillFlag(int fmt)
{
if (fmt < 0) return 0;
return BIT(0) | ((u32)colorFmtSizes[fmt] << 8);
}
static inline u16 getDepthBufFillFlag(int fmt)
{
if (fmt < 0) return 0;
return BIT(0) | ((u32)depthFmtSizes[fmt] << 8);
}
static inline u32 getColorBufFormatReg(int fmt)
{
return (fmt << 16) | colorFmtSizes[fmt];
}
static inline GPU_TEXCOLOR colorFmtFromDepthFmt(int fmt)
{
switch (fmt)
{
case GPU_RB_DEPTH16:
return GPU_RGB565;
case GPU_RB_DEPTH24:
return GPU_RGB8;
case GPU_RB_DEPTH24_STENCIL8:
return GPU_RGBA8;
default:
return 0;
}
}
bool C3D_RenderBufInit(C3D_RenderBuf* rb, int width, int height, int colorFmt, int depthFmt)
{
memset(rb, 0, sizeof(*rb));
rb->depthFmt = depthFmt;
rb->clearColor = rb->clearDepth = 0;
if (colorFmt < 0)
return false;
if (!C3D_TexInitVRAM(&rb->colorBuf, width, height, colorFmt))
return false;
if (depthFmt >= 0)
{
if (!C3D_TexInitVRAM(&rb->depthBuf, width, height, colorFmtFromDepthFmt(depthFmt)))
{
C3D_TexDelete(&rb->colorBuf);
return false;
}
}
return true;
}
void C3D_RenderBufClearAsync(C3D_RenderBuf* rb)
{
GX_MemoryFill(
(u32*)rb->colorBuf.data, rb->clearColor, (u32*)((u8*)rb->colorBuf.data+rb->colorBuf.size), getColorBufFillFlag(rb->colorBuf.fmt),
(u32*)rb->depthBuf.data, rb->clearDepth, (u32*)((u8*)rb->depthBuf.data+rb->depthBuf.size), getDepthBufFillFlag(rb->depthFmt));
}
void C3D_RenderBufTransferAsync(C3D_RenderBuf* rb, u32* frameBuf, u32 flags)
{
u32 dim = GX_BUFFER_DIM((u32)rb->colorBuf.width, (u32)rb->colorBuf.height);
GX_DisplayTransfer((u32*)rb->colorBuf.data, dim, frameBuf, dim, flags);
}
void C3D_RenderBufBind(C3D_RenderBuf* rb)
{
C3D_Context* ctx = C3Di_GetContext();
ctx->flags |= C3DiF_RenderBuf;
ctx->rb = rb;
C3D_SetViewport(0, 0, rb->colorBuf.width, rb->colorBuf.height);
}
void C3Di_RenderBufBind(C3D_RenderBuf* rb)
{
u32 param[4] = { 0, 0, 0, 0 };
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 1);
param[0] = osConvertVirtToPhys(rb->depthBuf.data) >> 3;
param[1] = osConvertVirtToPhys(rb->colorBuf.data) >> 3;
param[2] = 0x01000000 | (((u32)(rb->colorBuf.height-1) & 0xFFF) << 12) | (rb->colorBuf.width & 0xFFF);
GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 3);
GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, param[2]);
GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, rb->depthFmt >= 0 ? rb->depthFmt : GPU_RB_DEPTH16);
GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, getColorBufFormatReg(rb->colorBuf.fmt));
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); //?
// Enable or disable color/depth buffers
param[0] = param[1] = rb->colorBuf.data ? 0xF : 0;
param[2] = param[3] = rb->depthBuf.data ? 0x2 : 0;
GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 4);
}
void C3D_RenderBufDelete(C3D_RenderBuf* rb)
{
C3D_TexDelete(&rb->colorBuf);
C3D_TexDelete(&rb->depthBuf);
}