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maths
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
attribs.c
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Decouple attribute and buffer management
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2015-09-07 14:47:20 +02:00 |
base.c
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Fragment lighting fixed (!)
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2015-09-15 17:50:11 +02:00 |
buffers.c
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Update GPU register names
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2015-09-07 19:31:48 +02:00 |
context.h
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Begin implementing fragment lighting functionality
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2015-09-13 23:27:38 +02:00 |
drawArrays.c
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Update GPU register names
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2015-09-07 19:31:48 +02:00 |
drawElements.c
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Update GPU register names
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2015-09-07 19:31:48 +02:00 |
effect.c
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Some corrections, fragment lighting still not working
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2015-09-14 17:00:58 +02:00 |
ibo.c
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Decouple attribute and buffer management
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2015-09-07 14:47:20 +02:00 |
light.c
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
lightenv.c
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
lightlut.c
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
mtxstack.c
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Add support for geoshader uniforms
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2015-03-05 23:05:14 +01:00 |
renderbuffer.c
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Update GPU register names
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2015-09-07 19:31:48 +02:00 |
texenv.c
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Add some missing TexEnv functionality
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2015-09-10 13:47:16 +02:00 |
texture.c
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Adapt to the great-refactor libctru branch
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2015-09-06 22:08:28 +02:00 |
uniforms.c
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Adapt to the great-refactor libctru branch
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2015-09-06 22:08:28 +02:00 |
vbo.c
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Decouple attribute and buffer management
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2015-09-07 14:47:20 +02:00 |