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maths
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
attribs.c
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Adapt to latest GPU register name changes
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2015-12-01 13:01:16 +01:00 |
base.c
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Implement render queue system
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2016-01-05 17:30:05 +01:00 |
buffers.c
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Adapt to latest changes in great-refactor
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2015-11-20 17:25:50 +01:00 |
context.h
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Implement render queue system
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2016-01-05 17:30:05 +01:00 |
drawArrays.c
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Clear up random register writes in array/element/immediate drawing
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2015-12-05 14:26:21 +01:00 |
drawElements.c
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Clear up random register writes in array/element/immediate drawing
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2015-12-05 14:26:21 +01:00 |
effect.c
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Adapt to latest GPU register name changes
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2015-12-05 13:31:24 +01:00 |
immediate.c
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Clear up random register writes in array/element/immediate drawing
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2015-12-05 14:26:21 +01:00 |
light.c
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Add missing fragment lighting functionality
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2015-11-28 15:56:20 +01:00 |
lightenv.c
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Add missing fragment lighting functionality
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2015-11-28 15:56:20 +01:00 |
lightlut.c
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Improve and correct support for light distance attenuation
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2015-11-26 12:28:09 +01:00 |
mtxstack.c
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Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices
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2015-11-28 16:25:23 +01:00 |
renderbuffer.c
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Adapt to latest GPU register name changes
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2015-12-01 13:01:16 +01:00 |
renderqueue.c
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Fix race condition in C3Di_RenderQueueExit
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2016-01-16 12:52:13 +01:00 |
texenv.c
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Add some missing TexEnv functionality
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2015-09-10 13:47:16 +02:00 |
texture.c
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Add C3D_TexInitVRAM
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2015-11-28 15:51:07 +01:00 |
uniforms.c
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Fix typo in C3D_UpdateUniforms that broke FVec uniform management
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2015-11-22 13:48:11 +01:00 |