citro3d/source/texture.c
2016-05-03 02:41:05 -04:00

116 lines
2.5 KiB
C

#include "context.h"
#include <string.h>
// Return bits per pixel
static inline size_t fmtSize(GPU_TEXCOLOR fmt)
{
switch (fmt)
{
case GPU_RGBA8:
return 32;
case GPU_RGB8:
return 24;
case GPU_RGBA5551:
case GPU_RGB565:
case GPU_RGBA4:
case GPU_LA8:
case GPU_HILO8:
return 16;
case GPU_L8:
case GPU_A8:
case GPU_LA4:
case GPU_ETC1A4:
return 8;
case GPU_L4:
case GPU_A4:
case GPU_ETC1:
return 4;
default:
return 0;
}
}
static inline bool addrIsVRAM(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr >= 0x1F000000 && vaddr < 0x1F600000;
}
static bool C3Di_TexInitCommon(C3D_Tex* tex, int width, int height, GPU_TEXCOLOR format, void* (*texAlloc)(size_t))
{
if (tex->data) return false;
u32 size = fmtSize(format);
if (!size) return false;
size *= width * height / 8;
tex->data = texAlloc(size);
if (!tex->data) return false;
tex->width = width;
tex->height = height;
tex->param = GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST);
if (format == GPU_ETC1)
tex->param |= GPU_TEXTURE_ETC1_PARAM;
tex->fmt = format;
tex->size = size;
return true;
}
bool C3D_TexInit(C3D_Tex* tex, int width, int height, GPU_TEXCOLOR format)
{
return C3Di_TexInitCommon(tex, width, height, format, linearAlloc);
}
bool C3D_TexInitVRAM(C3D_Tex* tex, int width, int height, GPU_TEXCOLOR format)
{
return C3Di_TexInitCommon(tex, width, height, format, vramAlloc);
}
void C3D_TexUpload(C3D_Tex* tex, const void* data)
{
if (tex->data && !addrIsVRAM(tex->data))
memcpy(tex->data, data, tex->size);
}
void C3D_TexSetFilter(C3D_Tex* tex, GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter)
{
tex->param &= ~(GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR));
tex->param |= GPU_TEXTURE_MAG_FILTER(magFilter) | GPU_TEXTURE_MIN_FILTER(minFilter);
}
void C3D_TexSetWrap(C3D_Tex* tex, GPU_TEXTURE_WRAP_PARAM wrapS, GPU_TEXTURE_WRAP_PARAM wrapT)
{
tex->param &= ~(GPU_TEXTURE_WRAP_S(3) | GPU_TEXTURE_WRAP_T(3));
tex->param |= GPU_TEXTURE_WRAP_S(wrapS) | GPU_TEXTURE_WRAP_T(wrapT);
}
void C3D_TexBind(int unitId, C3D_Tex* tex)
{
C3D_Context* ctx = C3Di_GetContext();
if (!(ctx->flags & C3DiF_Active))
return;
ctx->flags |= C3DiF_Tex(unitId);
ctx->tex[unitId] = tex;
}
void C3D_TexFlush(C3D_Tex* tex)
{
if (tex->data && !addrIsVRAM(tex->data))
GSPGPU_FlushDataCache(tex->data, tex->size);
}
void C3D_TexDelete(C3D_Tex* tex)
{
if (!tex->data) return;
if (addrIsVRAM(tex->data))
vramFree(tex->data);
else
linearFree(tex->data);
tex->data = NULL;
}