citro3d/source/drawArrays.c

27 lines
881 B
C

#include "context.h"
void C3D_DrawArrays(GPU_Primitive_t primitive, int first, int size)
{
C3Di_UpdateContext();
// Set primitive type
GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive);
GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 2, 0x00000001);
// The index buffer is not used, but 0x000F0227 is still required
GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
// Number of vertices
GPUCMD_AddWrite(GPUREG_NUMVERTICES, size);
// First vertex
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first);
// Unknown commands
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 1, 0x00000001);
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000000);
GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000001);
GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
C3Di_GetContext()->flags |= C3DiF_DrawUsed;
}