citro3d/source
2015-11-28 15:53:06 +01:00
..
maths Add Mtx_PerspStereoTilt() for stereo 3D rendering 2015-09-16 13:29:48 +02:00
attribs.c Decouple attribute and buffer management 2015-09-07 14:47:20 +02:00
base.c Correct C3D_SetScissor 2015-11-26 23:54:06 +01:00
buffers.c Adapt to latest changes in great-refactor 2015-11-20 17:25:50 +01:00
context.h Add C3D_ColorLogicOp and C3D_FragOpMode 2015-11-25 22:02:16 +01:00
drawArrays.c Some tweaks in renderbuffer handling 2015-09-20 14:04:50 +02:00
drawElements.c Adapt to latest changes in great-refactor 2015-11-20 17:25:50 +01:00
effect.c Refactor renderbuffer code to create and use texture objects 2015-11-28 15:53:06 +01:00
immediate.c Add support for immediate mode & fixed vertex attributes w/ example 2015-11-22 17:28:33 +01:00
light.c Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
lightenv.c Automatically select a suitable light environment layer 2015-11-26 12:18:44 +01:00
lightlut.c Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
mtxstack.c Add support for geoshader uniforms 2015-03-05 23:05:14 +01:00
renderbuffer.c Refactor renderbuffer code to create and use texture objects 2015-11-28 15:53:06 +01:00
texenv.c Add some missing TexEnv functionality 2015-09-10 13:47:16 +02:00
texture.c Add C3D_TexInitVRAM 2015-11-28 15:51:07 +01:00
uniforms.c Fix typo in C3D_UpdateUniforms that broke FVec uniform management 2015-11-22 13:48:11 +01:00