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maths
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
attribs.c
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Decouple attribute and buffer management
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2015-09-07 14:47:20 +02:00 |
base.c
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Add C3D_ColorLogicOp and C3D_FragOpMode
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2015-11-25 22:02:16 +01:00 |
buffers.c
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Adapt to latest changes in great-refactor
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2015-11-20 17:25:50 +01:00 |
context.h
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Add C3D_ColorLogicOp and C3D_FragOpMode
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2015-11-25 22:02:16 +01:00 |
drawArrays.c
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Some tweaks in renderbuffer handling
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2015-09-20 14:04:50 +02:00 |
drawElements.c
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Adapt to latest changes in great-refactor
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2015-11-20 17:25:50 +01:00 |
effect.c
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Add C3D_ColorLogicOp and C3D_FragOpMode
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2015-11-25 22:02:16 +01:00 |
immediate.c
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Add support for immediate mode & fixed vertex attributes w/ example
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2015-11-22 17:28:33 +01:00 |
light.c
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
lightenv.c
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Automatically select a suitable light environment layer
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2015-11-26 12:18:44 +01:00 |
lightlut.c
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
mtxstack.c
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Add support for geoshader uniforms
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2015-03-05 23:05:14 +01:00 |
renderbuffer.c
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Adapt to latest changes in great-refactor
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2015-11-20 17:25:50 +01:00 |
texenv.c
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Add some missing TexEnv functionality
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2015-09-10 13:47:16 +02:00 |
texture.c
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Adapt to the great-refactor libctru branch
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2015-09-06 22:08:28 +02:00 |
uniforms.c
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Fix typo in C3D_UpdateUniforms that broke FVec uniform management
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2015-11-22 13:48:11 +01:00 |