citro3d/include/c3d
mtheall dc4d81eea9 More additions and enhancements to math code, see details (#19)
Added C3D_AngleFromDegrees
Added FVec4_PerspDivide
Added LH option for projections
2016-08-04 21:23:28 +02:00
..
attribs.h Decouple attribute and buffer management 2015-09-07 14:47:20 +02:00
base.h Add C3D_ImmDrawRestartPrim 2016-01-19 22:33:04 +01:00
buffers.h Remove old VBO/IBO code 2015-11-22 12:30:51 +01:00
effect.h Add C3D_ColorLogicOp and C3D_FragOpMode 2015-11-25 22:02:16 +01:00
light.h Add missing fragment lighting functionality 2015-11-28 15:56:20 +01:00
lightlut.h Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
maths.h More additions and enhancements to math code, see details (#19) 2016-08-04 21:23:28 +02:00
mtxstack.h Optimized matrix math (#15) 2016-08-04 11:33:18 +02:00
renderbuffer.h Refactor renderbuffer code to create and use texture objects 2015-11-28 15:53:06 +01:00
renderqueue.h Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill 2016-03-26 00:30:43 +01:00
texenv.h Add some missing TexEnv functionality 2015-09-10 13:47:16 +02:00
texture.h Add C3D_TexInitVRAM 2015-11-28 15:51:07 +01:00
types.h Optimized matrix math (#15) 2016-08-04 11:33:18 +02:00
uniforms.h Make uniform matrix pointers const 2016-05-23 13:43:48 -04:00