citro3d/include/c3d/uniforms.h
2014-12-20 21:34:19 +01:00

44 lines
964 B
C

#pragma once
#include "types.h"
#define C3D_FVUNIF_COUNT 96
#define C3D_IVUNIF_COUNT 4
extern C3D_FVec C3D_FVUnif[C3D_FVUNIF_COUNT];
extern C3D_IVec C3D_IVUnif[C3D_IVUNIF_COUNT];
extern u16 C3D_BoolUnifs;
extern bool C3D_FVUnifDirty[C3D_FVUNIF_COUNT];
extern bool C3D_IVUnifDirty[C3D_IVUNIF_COUNT];
extern bool C3D_BoolUnifsDirty;
static inline C3D_FVec* C3D_FVUnifWritePtr(int id, int size)
{
int i;
for (i = 0; i < size; i ++)
C3D_FVUnifDirty[id+i] = true;
return &C3D_FVUnif[id];
}
static inline C3D_IVec* C3D_IVUnifWritePtr(int id)
{
C3D_IVUnifDirty[id] = true;
return &C3D_IVUnif[id];
}
static inline void C3D_FVUnifSet(int id, float x, float y, float z, float w)
{
C3D_FVec* ptr = C3D_FVUnifWritePtr(id, 1);
ptr->x = x;
ptr->y = y;
ptr->z = z;
ptr->w = w;
}
static inline void C3D_IVUnifSet(int id, int x, int y, int z, int w)
{
C3D_IVec* ptr = C3D_IVUnifWritePtr(id);
*ptr = IVec_Pack(x, y, z, w);
}
void C3D_UpdateUniforms(void);