82 lines
1.4 KiB
C
82 lines
1.4 KiB
C
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#include <string.h>
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#include <malloc.h>
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#include <inttypes.h>
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#include <stdio.h>
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#include <3ds.h>
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Handle threadHandle, threadRequest;
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#define STACKSIZE (4 * 1024)
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volatile bool threadExit = false;
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volatile int threadcount=0;
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void threadMain(void *arg) {
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while(1) {
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svcWaitSynchronization(threadRequest, U64_MAX);
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svcClearEvent(threadRequest);
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if(threadExit) svcExitThread();
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threadcount++;
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}
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}
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int main(int argc, char** argv) {
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gfxInitDefault();
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consoleInit(GFX_TOP, NULL);
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svcCreateEvent(&threadRequest,0);
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u32 *threadStack = memalign(32, STACKSIZE);
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Result ret = svcCreateThread(&threadHandle, threadMain, 0, &threadStack[STACKSIZE/4], 0x3f, 0);
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printf("thread create returned %x\n", ret);
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// Main loop
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while (aptMainLoop())
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{
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gspWaitForVBlank();
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hidScanInput();
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printf("\x1b[5;0H");
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printf("thread counter = %d\n",threadcount);
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u32 kDown = hidKeysDown();
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if (kDown & KEY_START)
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break; // break in order to return to hbmenu
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if (kDown * KEY_A)
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svcSignalEvent(threadRequest);
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// Flush and swap framebuffers
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gfxFlushBuffers();
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gfxSwapBuffers();
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}
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// tell thread to exit
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threadExit = true;
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// signal the thread
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svcSignalEvent(threadRequest);
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// give it time to exit
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svcSleepThread(10000000ULL);
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// close handles and free allocated stack
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svcCloseHandle(threadRequest);
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svcCloseHandle(threadHandle);
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free(threadStack);
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gfxExit();
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return 0;
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}
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