ndsp: Make wavebuf handling more robust (and fix glaring omissions...)
This commit is contained in:
parent
2ff08fbac8
commit
03c41754e8
@ -53,7 +53,11 @@ void ndspChnReset(int id)
|
||||
chn->syncCount ++;
|
||||
chn->waveBufSeqPos = 0;
|
||||
chn->samplePos = 0;
|
||||
chn->waveBuf = NULL;
|
||||
while (chn->waveBuf)
|
||||
{
|
||||
chn->waveBuf->status = NDSP_WBUF_DONE;
|
||||
chn->waveBuf = chn->waveBuf->next;
|
||||
}
|
||||
chn->wavBufCount = 0;
|
||||
chn->wavBufIdNext = 0;
|
||||
chn->wavBufSeq = 0;
|
||||
@ -150,7 +154,11 @@ void ndspChnWaveBufClear(int id)
|
||||
{
|
||||
ndspChnSt* chn = &ndspChn[id];
|
||||
LightLock_Lock(&chn->lock);
|
||||
chn->waveBuf = NULL;
|
||||
while (chn->waveBuf)
|
||||
{
|
||||
chn->waveBuf->status = NDSP_WBUF_DONE;
|
||||
chn->waveBuf = chn->waveBuf->next;
|
||||
}
|
||||
chn->waveBufSeqPos = 0;
|
||||
chn->wavBufCount = 0;
|
||||
chn->wavBufIdNext = 0;
|
||||
@ -167,6 +175,12 @@ void ndspChnWaveBufAdd(int id, ndspWaveBuf* buf)
|
||||
if (!buf->nsamples) return;
|
||||
|
||||
LightLock_Lock(&chn->lock);
|
||||
if (buf->status == NDSP_WBUF_QUEUED || buf->status == NDSP_WBUF_PLAYING)
|
||||
{
|
||||
// Wavebuf is already queued, avoid requeuing it...
|
||||
LightLock_Unlock(&chn->lock);
|
||||
return;
|
||||
}
|
||||
buf->next = NULL;
|
||||
buf->status = NDSP_WBUF_QUEUED;
|
||||
ndspWaveBuf* cb = chn->waveBuf;
|
||||
@ -275,6 +289,7 @@ void ndspiInitChn(void)
|
||||
{
|
||||
LightLock_Init(&ndspChn[i].lock);
|
||||
ndspChn[i].syncCount = 0;
|
||||
ndspChn[i].waveBuf = NULL;
|
||||
ndspChnReset(i);
|
||||
}
|
||||
}
|
||||
@ -464,31 +479,37 @@ void ndspiReadChnState(void)
|
||||
if (wb)
|
||||
{
|
||||
ndspWaveBuf* doneList = NULL;
|
||||
if (chn->wavBufCount)
|
||||
while (chn->wavBufCount)
|
||||
{
|
||||
while (wb->sequence_id != seqId)
|
||||
u16 wbSeqId = wb->sequence_id;
|
||||
if (wbSeqId == seqId)
|
||||
{
|
||||
chn->wavBufCount--;
|
||||
bool shouldBreak = seqId == 0 && (wb->sequence_id == st->lastSeqId || st->lastSeqId == 0);
|
||||
ndspWaveBuf* next = wb->next;
|
||||
wb->next = doneList;
|
||||
doneList = wb;
|
||||
wb = next;
|
||||
if (!wb || shouldBreak || chn->wavBufCount == 0)
|
||||
break;
|
||||
}
|
||||
if (wb)
|
||||
wb->status = NDSP_WBUF_PLAYING;
|
||||
break;
|
||||
}
|
||||
|
||||
chn->wavBufCount--;
|
||||
ndspWaveBuf* next = wb->next;
|
||||
wb->next = doneList;
|
||||
doneList = wb;
|
||||
wb = next;
|
||||
|
||||
if (seqId == 0 && (wbSeqId == st->lastSeqId || st->lastSeqId == 0))
|
||||
break;
|
||||
}
|
||||
|
||||
if (seqId == 0)
|
||||
chn->wavBufCount = 0;
|
||||
|
||||
__dmb();
|
||||
|
||||
chn->waveBuf = wb;
|
||||
for (; doneList; doneList = doneList->next)
|
||||
doneList->status = NDSP_WBUF_DONE;
|
||||
}
|
||||
LightLock_Unlock(&chn->lock);
|
||||
}
|
||||
chn->playing = (st->flags & 0xFF) ? true : false;
|
||||
chn->playing = (st->flags & 0xFF) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user