added texture border color
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594215e5e5
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0774378190
@ -171,7 +171,8 @@ void renderFrame()
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128, //texture width
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128, //texture height
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GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST), //texture params
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GPU_RGBA8 //texture pixel format
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GPU_RGBA8, //texture pixel format
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0x00000000 // not using GPU_CLAMP_TO_BORDER, so we don't care
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);
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GPU_SetAttributeBuffers(
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@ -274,7 +274,11 @@ void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a);
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void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]);
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void GPU_SetTextureEnable(GPU_TEXUNIT units); // GPU_TEXUNITx values can be ORed together to enable multiple texture units
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
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/**
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* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode
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*/
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor);
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void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor);
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void GPU_DrawArray(GPU_Primitive_t primitive, u32 n);
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@ -129,7 +129,7 @@
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#define GPUREG_007E 0x007E
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#define GPUREG_007F 0x007F
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#define GPUREG_TEXUNITS_CONFIG 0x0080
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#define GPUREG_0081 0x0081
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#define GPUREG_TEXUNIT0_BORDER_COLOR 0x0081
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#define GPUREG_TEXUNIT0_DIM 0x0082
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#define GPUREG_TEXUNIT0_PARAM 0x0083
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#define GPUREG_0084 0x0084
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@ -145,7 +145,7 @@
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#define GPUREG_TEXUNIT0_TYPE 0x008E
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#define GPUREG_008F 0x008F
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#define GPUREG_0090 0x0090
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#define GPUREG_0091 0x0091
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#define GPUREG_TEXUNIT1_BORDER_COLOR 0x0091
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#define GPUREG_TEXUNIT1_DIM 0x0092
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#define GPUREG_TEXUNIT1_PARAM 0x0093
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#define GPUREG_0094 0x0094
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@ -153,7 +153,7 @@
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#define GPUREG_TEXUNIT1_TYPE 0x0096
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#define GPUREG_0097 0x0097
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#define GPUREG_0098 0x0098
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#define GPUREG_0099 0x0099
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#define GPUREG_TEXUNIT2_BORDER_COLOR 0x0099
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#define GPUREG_TEXUNIT2_DIM 0x009A
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#define GPUREG_TEXUNIT2_PARAM 0x009B
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#define GPUREG_009C 0x009C
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@ -370,11 +370,12 @@ void GPU_SetTextureEnable(GPU_TEXUNIT units)
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GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG, 0x00011000|units); // enables texture units
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}
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor)
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{
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switch (unit)
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{
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case GPU_TEXUNIT0:
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
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@ -382,6 +383,7 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
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break;
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case GPU_TEXUNIT1:
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
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@ -389,6 +391,7 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
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break;
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case GPU_TEXUNIT2:
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
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