Get arm11u example building again
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@ -1,41 +1,139 @@
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CC = arm-none-eabi-gcc
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LINK = arm-none-eabi-ld
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OBJCOPY = arm-none-eabi-objcopy
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CTRULIB = ../../libctru
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CFLAGS += -Wall -std=c99 -march=armv6 -O3 -I"$(CTRULIB)/include"
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LDFLAGS += --script=ccd00.ld -L"$(DEVKITARM)/arm-none-eabi/lib" -L"$(CTRULIB)/lib"
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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CFILES = $(wildcard source/*.c)
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OFILES = $(CFILES:source/%.c=build/%.o)
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DFILES = $(CFILES:source/%.c=build/%.d)
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SFILES = $(wildcard source/*.s)
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OFILES += $(SFILES:source/%.s=build/%.o)
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PROJECTNAME = ${shell basename "$(CURDIR)"}
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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.PHONY:=all dir
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ifeq ($(strip $(CTRULIB)),)
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# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
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$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
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endif
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all: dir $(PROJECTNAME).bin
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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dir:
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@mkdir -p build
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# SPECS is the directory containing the important build and link files
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#---------------------------------------------------------------------------------
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export TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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$(PROJECTNAME).bin: $(PROJECTNAME).elf
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$(OBJCOPY) -O binary $< $@
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$(PROJECTNAME).elf: $(OFILES)
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$(LINK) $(LDFLAGS) -o $(PROJECTNAME).elf $(filter-out build/crt0.o, $(OFILES)) -lctru -lc
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore
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CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
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-Wl,-Map,$(TARGET).map
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@rm -f build/*.o build/*.d
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@rm -f $(PROJECTNAME).elf $(PROJECTNAME).bin
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@echo "all cleaned up !"
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
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-include $(DFILES)
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build/%.o: source/%.c
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$(CC) $(CFLAGS) -c $< -o $@
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@$(CC) -MM $< > build/$*.d
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#---------------------------------------------------------------------------------
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else
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build/%.o: source/%.s
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$(CC) $(CFLAGS) -c $< -o $@
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@$(CC) -MM $< > build/$*.d
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).3dsx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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@ -1,12 +0,0 @@
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.section ".init"
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.arm
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.align 4
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.global _init
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.global _start
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_start:
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blx __libc_init_array
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blx main
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_init:
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bx lr
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@ -1,10 +1,11 @@
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#include <3ds/types.h>
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#include <3ds/srv.h>
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#include <3ds/APT.h>
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#include <3ds/GSP.h>
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#include <3ds/GX.h>
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#include <3ds/HID.h>
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#include <3ds/svc.h>
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#include <3ds/gpu/gx.h>
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#include <3ds/services/apt.h>
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#include <3ds/services/gsp.h>
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#include <3ds/services/hid.h>
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#include "costable.h"
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u8* gspHeap;
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@ -43,7 +44,7 @@ void gspGpuInit()
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svcControlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3);
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//wait until we can write stuff to it
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svcWaitSynchronization1(gspEvent, 0x55bcb0);
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svcWaitSynchronization(gspEvent, 0x55bcb0);
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//GSP shared mem : 0x2779F000
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gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);
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