Get arm11u example building again

This commit is contained in:
archshift 2014-10-26 16:59:11 -07:00
parent 6e819f3bad
commit 0a176ddba8
3 changed files with 135 additions and 48 deletions

View File

@ -1,41 +1,139 @@
CC = arm-none-eabi-gcc
LINK = arm-none-eabi-ld
OBJCOPY = arm-none-eabi-objcopy
CTRULIB = ../../libctru
CFLAGS += -Wall -std=c99 -march=armv6 -O3 -I"$(CTRULIB)/include"
LDFLAGS += --script=ccd00.ld -L"$(DEVKITARM)/arm-none-eabi/lib" -L"$(CTRULIB)/lib"
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
CFILES = $(wildcard source/*.c)
OFILES = $(CFILES:source/%.c=build/%.o)
DFILES = $(CFILES:source/%.c=build/%.d)
SFILES = $(wildcard source/*.s)
OFILES += $(SFILES:source/%.s=build/%.o)
PROJECTNAME = ${shell basename "$(CURDIR)"}
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
.PHONY:=all dir
ifeq ($(strip $(CTRULIB)),)
# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
endif
all: dir $(PROJECTNAME).bin
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
dir:
@mkdir -p build
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# SPECS is the directory containing the important build and link files
#---------------------------------------------------------------------------------
export TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
$(PROJECTNAME).bin: $(PROJECTNAME).elf
$(OBJCOPY) -O binary $< $@
$(PROJECTNAME).elf: $(OFILES)
$(LINK) $(LDFLAGS) -o $(PROJECTNAME).elf $(filter-out build/crt0.o, $(OFILES)) -lctru -lc
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore
CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
-Wl,-Map,$(TARGET).map
LIBS := -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@rm -f build/*.o build/*.d
@rm -f $(PROJECTNAME).elf $(PROJECTNAME).bin
@echo "all cleaned up !"
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
-include $(DFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
build/%.o: source/%.c
$(CC) $(CFLAGS) -c $< -o $@
@$(CC) -MM $< > build/$*.d
build/%.o: source/%.s
$(CC) $(CFLAGS) -c $< -o $@
@$(CC) -MM $< > build/$*.d
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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@ -1,12 +0,0 @@
.section ".init"
.arm
.align 4
.global _init
.global _start
_start:
blx __libc_init_array
blx main
_init:
bx lr

View File

@ -1,10 +1,11 @@
#include <3ds/types.h>
#include <3ds/srv.h>
#include <3ds/APT.h>
#include <3ds/GSP.h>
#include <3ds/GX.h>
#include <3ds/HID.h>
#include <3ds/svc.h>
#include <3ds/gpu/gx.h>
#include <3ds/services/apt.h>
#include <3ds/services/gsp.h>
#include <3ds/services/hid.h>
#include "costable.h"
u8* gspHeap;
@ -43,7 +44,7 @@ void gspGpuInit()
svcControlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3);
//wait until we can write stuff to it
svcWaitSynchronization1(gspEvent, 0x55bcb0);
svcWaitSynchronization(gspEvent, 0x55bcb0);
//GSP shared mem : 0x2779F000
gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);