GSP: add basic event handling system
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@ -27,9 +27,33 @@ typedef struct
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GSP_CaptureInfoEntry screencapture[2];
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} GSP_CaptureInfo;
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typedef enum
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{
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GSPEVENT_PSC0 = 0,
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GSPEVENT_PSC1,
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GSPEVENT_VBlank0,
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GSPEVENT_VBlank1,
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GSPEVENT_PPF,
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GSPEVENT_P3D,
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GSPEVENT_DMA,
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GSPEVENT_count, // used to know how many events there are
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} GSP_Event;
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Result gspInit();
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void gspExit();
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Result gspInitEventHandler(Handle gspEvent, vu8* gspSharedMem, u8 gspThreadId);
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void gspExitEventHandler();
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void gspWaitForEvent(GSP_Event id);
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#define gspWaitForPSC0() gspWaitForEvent(GSPEVENT_PSC0)
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#define gspWaitForPSC1() gspWaitForEvent(GSPEVENT_PSC1)
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#define gspWaitForVBlank() gspWaitForVBlank0()
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#define gspWaitForVBlank0() gspWaitForEvent(GSPEVENT_VBlank0)
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#define gspWaitForVBlank1() gspWaitForEvent(GSPEVENT_VBlank1)
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#define gspWaitForPPF() gspWaitForEvent(GSPEVENT_PPF)
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#define gspWaitForP3D() gspWaitForEvent(GSPEVENT_P3D)
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#define gspWaitForDMA() gspWaitForEvent(GSPEVENT_DMA)
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Result GSPGPU_AcquireRight(Handle *handle, u8 flags);
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Result GSPGPU_ReleaseRight(Handle *handle);
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Result GSPGPU_ImportDisplayCaptureInfo(Handle* handle, GSP_CaptureInfo *captureinfo);
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@ -5,7 +5,18 @@
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#include <3ds/svc.h>
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#include <3ds/srv.h>
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#define GSP_EVENT_STACK_SIZE 0x1000
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Handle gspGpuHandle=0;
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Handle gspEvents[GSPEVENT_count];
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u64 gspEventStack[GSP_EVENT_STACK_SIZE/sizeof(u64)]; //u64 so that it's 8-byte aligned
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volatile bool gspRunEvents;
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Handle gspEventThread;
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static Handle gspEvent;
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static vu8* gspEventData;
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static void gspEventThreadMain(u32 arg);
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Result gspInit()
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{
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@ -17,6 +28,76 @@ void gspExit()
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if(gspGpuHandle)svcCloseHandle(gspGpuHandle);
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}
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Result gspInitEventHandler(Handle _gspEvent, vu8* _gspSharedMem, u8 gspThreadId)
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{
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// Create events
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int i;
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for (i = 0; i < GSPEVENT_count; i ++)
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{
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Result rc = svcCreateEvent(&gspEvents[i], 0);
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if (rc != 0)
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{
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// Destroy already created events due to failure
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int j;
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for (j = 0; j < i; j ++)
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svcCloseHandle(gspEvents[j]);
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return rc;
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}
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}
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// Start event thread
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gspEvent = _gspEvent;
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gspEventData = _gspSharedMem + gspThreadId*0x40;
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gspRunEvents = true;
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return svcCreateThread(&gspEventThread, gspEventThreadMain, 0x0, (u32*)((char*)gspEventStack + sizeof(gspEventStack)), 0x31, 0xfffffffe);
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}
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void gspExitEventHandler()
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{
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// Stop event thread
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gspRunEvents = false;
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svcWaitSynchronization(gspEventThread, 1000000000);
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// Free events
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int i;
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for (i = 0; i < GSPEVENT_count; i ++)
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svcCloseHandle(gspEvents[i]);
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}
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void gspWaitForEvent(GSP_Event id)
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{
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svcClearEvent(gspEvents[id]);
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svcWaitSynchronization(gspEvents[id], U64_MAX);
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}
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void gspEventThreadMain(u32 arg)
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{
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while (gspRunEvents)
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{
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svcWaitSynchronization(gspEvent, U64_MAX);
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svcClearEvent(gspEvent);
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int count = gspEventData[1];
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int last = gspEventData[0] + count;
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while (last >= 0x34) last -= 0x34;
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int cur = last;
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int i;
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for (i = 0; i < count; i ++)
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{
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int curEvt = gspEventData[0xC + cur];
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cur --;
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if (cur < 0) cur += 0x34;
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if (curEvt >= GSPEVENT_count) continue;
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svcSignalEvent(gspEvents[curEvt]);
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}
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gspEventData[0] = last;
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gspEventData[1] -= count;
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gspEventData[2] = 0;
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}
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svcExitThread();
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}
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Result GSPGPU_AcquireRight(Handle* handle, u8 flags)
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{
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if(!handle)handle=&gspGpuHandle;
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