use constants names only in doc
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@ -28,7 +28,7 @@ void gfxSet3D(bool enable)
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/**
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* Set framebuffer information for a screen
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* @param screen: 0 (GFX_TOP) / 1 (GFX_BOTTOM)
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* @param screen: GFX_TOP / GFX_BOTTOM
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* @param id: id of the framebuffer to use (0 / 1)
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*/
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void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id)
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@ -57,7 +57,7 @@ void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id)
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/**
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* Write a screen's framebuffer information
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* @param screen: 0 (GFX_TOP) / 1 (GFX_BOTTOM)
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* @param screen: GFX_TOP / GFX_BOTTOM
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* @param id: id of the framebuffer to use (0 / 1)
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*/
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void gfxWriteFramebufferInfo(gfxScreen_t screen)
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@ -149,11 +149,11 @@ void gfxExit()
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/**
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* Get a screen's framebuffer
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* @param screen: 0 (GFX_TOP) / 1 (GFX_BOTTOM)
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* @param side: 0 (GFX_LEFT) / 1 (GFX_RIGHT)
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* @param screen: GFX_TOP / GFX_BOTTOM
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* @param side: GFX_LEFT / GFX_RIGHT
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* @param width: pointer to store screen's width
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* @param width: pointer to store screen's height
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* @return given screen's framebuffer
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* @return a framebuffer fot that sreen, in the form of a (width * height * 3) u8 array.
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*/
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u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height)
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{
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