Added UDS_CHECK_SENDTO_FATALERROR and updated comments for udsPullPacket().
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@ -19,6 +19,9 @@
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/// Max size of user data-frames.
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#define UDS_DATAFRAME_MAXSIZE 0x5C6
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/// Check whether a fatal udsSendTo error occured(some error(s) from udsSendTo() can be ignored, but the frame won't be sent when that happens).
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#define UDS_CHECK_SENDTO_FATALERROR(x) (R_FAILED(x) && x!=0xC86113F0)
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/// Node info struct.
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typedef struct {
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u64 uds_friendcodeseed;//UDS version of the FriendCodeSeed.
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@ -252,7 +255,7 @@ Result udsUnbind(udsBindContext *bindcontext);
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bool udsWaitDataAvailable(const udsBindContext *bindcontext, bool nextEvent, bool wait);
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/**
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* @brief Receives data over the network.
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* @brief Receives data over the network. This data is loaded from the recv_buffer setup by udsBind(). When a node disconnects, this will still return data from that node until there's no more frames from that node in the recv_buffer.
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* @param bindcontext Bind context.
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* @param buf Output receive buffer.
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* @param size Size of the buffer.
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