last bit of modif
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134f27f520
@ -26,7 +26,7 @@
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dp4 outpos.z, projection[2], r0
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dp4 outpos.w, projection[3], r0
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; Set vertex color to white
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; Set vertex color to white rgba => (1.0,1.0,1.0,1.0)
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mov outclr, ones
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end
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.end
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@ -1,3 +1,14 @@
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/**
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* Hello Triangle example, made by Lectem
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*
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* Draws a white triangle using the 3DS GPU.
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* This example should give you enough hints and links on how to use the GPU for basic non-textured rendering.
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* Another version of this example will be made with colors.
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*
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* Thanks to smea, fincs, neobrain, xerpi and all those who helped me understand how the 3DS GPU works
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*/
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#include <3ds.h>
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#include <stdio.h>
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#include <stdlib.h>
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