last bit of modif
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@ -26,7 +26,7 @@
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dp4 outpos.z, projection[2], r0
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dp4 outpos.w, projection[3], r0
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; Set vertex color to white
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; Set vertex color to white rgba => (1.0,1.0,1.0,1.0)
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mov outclr, ones
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end
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.end
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@ -1,3 +1,14 @@
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/**
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* Hello Triangle example, made by Lectem
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*
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* Draws a white triangle using the 3DS GPU.
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* This example should give you enough hints and links on how to use the GPU for basic non-textured rendering.
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* Another version of this example will be made with colors.
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*
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* Thanks to smea, fincs, neobrain, xerpi and all those who helped me understand how the 3DS GPU works
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*/
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#include <3ds.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -133,10 +144,10 @@ void gpuUIEndFrame()
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GPUCMD_FlushAndRun(NULL);
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gspWaitForP3D();//Wait for the gpu 3d processing to be done
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//Copy the GPU output buffer to the screen framebuffer
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//See http://3dbrew.org/wiki/GPU#Transfer_Engine for more details about the transfer engine
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//See http://3dbrew.org/wiki/GPU#Transfer_Engine for more details about the transfer engine
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GX_SetDisplayTransfer(NULL, gpuFBuffer, 0x019001E0, (u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 0x019001E0, 0x01001000);
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gspWaitForPPF();
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//Clear the screen
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GX_SetMemoryFill(NULL, gpuFBuffer, clearColor, &gpuFBuffer[0x2EE00],
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0x201, gpuDBuffer, 0x00000000, &gpuDBuffer[0x2EE00], 0x201);
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@ -152,10 +163,10 @@ void gpuUIEndFrame()
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//Viewport (http://3dbrew.org/wiki/GPU_Commands#Command_0x0041)
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GPU_SetViewport((u32 *)osConvertVirtToPhys((u32)gpuDBuffer),
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(u32 *)osConvertVirtToPhys((u32)gpuFBuffer),
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0, 0,
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//Our screen is 400*240, but the GPU actually renders to 400*480 and then downscales it SetDisplayTransfer bit 24 is set
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//This is the case here (See http://3dbrew.org/wiki/GPU#0x1EF00C10 for more details)
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240*2, 400);
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0, 0,
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//Our screen is 400*240, but the GPU actually renders to 400*480 and then downscales it SetDisplayTransfer bit 24 is set
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//This is the case here (See http://3dbrew.org/wiki/GPU#0x1EF00C10 for more details)
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240*2, 400);
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GPU_DepthMap(-1.0f, 0.0f); //Be careful, standard OpenGL clipping is [-1;1], but it is [-1;0] on the pica200
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@ -183,11 +194,11 @@ void gpuUIEndFrame()
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//Our data
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static const vector_3f triangle_mesh[] =
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{
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{240.0f+60.0f, 120.0f, 0.5f},
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{240.0f-60.0f, 120.0f+60.0f, 0.5f},
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{240.0f-60.0f, 120.0f-60.0f, 0.5f}
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};
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{
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{240.0f+60.0f, 120.0f, 0.5f},
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{240.0f-60.0f, 120.0f+60.0f, 0.5f},
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{240.0f-60.0f, 120.0f-60.0f, 0.5f}
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};
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static void* triangle_data = NULL;
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@ -222,7 +233,7 @@ int main(int argc, char** argv)
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(u32[]) {0x0}, // buffer offsets (placeholders)
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(u64[]) {0x0}, // attribute permutations for each buffer (identity again)
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(u8[]) {1} // number of attributes for each buffer
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);
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);
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//Display the buffers data
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GPU_DrawArray(GPU_TRIANGLES, sizeof(triangle_mesh) / sizeof(triangle_mesh[0]));
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@ -237,7 +248,7 @@ int main(int argc, char** argv)
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aptExit();
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srvExit();
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return 0;
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return 0;
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}
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