Merge pull request #22 from profi200/master
Added functions for launching other apps/applets
This commit is contained in:
commit
224a05a39e
175
examples/app_launch/Makefile
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175
examples/app_launch/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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ifeq ($(strip $(CTRULIB)),)
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# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
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$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(NO_SMDH)),)
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.PHONY: all
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all : $(OUTPUT).3dsx $(OUTPUT).smdh
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endif
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$(OUTPUT).3dsx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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# WARNING: This is not the right way to do this! TODO: Do it right!
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#---------------------------------------------------------------------------------
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%.vsh.o : %.vsh
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
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@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@rm ../$(notdir $<).shbin
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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9
examples/app_launch/README.md
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9
examples/app_launch/README.md
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app_launch
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=======
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Example for launching other apps/applets with ctrulib. Press the A button to launch the app or applet specified in the source.
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Note: The title ID of the EUR Nintendo 3DS Camera app is hardcoded and you need to change it if your 3DS is not an european one. See here for title IDs: http://3dbrew.org/wiki/Title_list#00040010_-_System_Applications
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This example only works if launched as regular app by the home menu. It will not work with the homebrew menu.
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46
examples/app_launch/source/main.c
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46
examples/app_launch/source/main.c
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#include <stdio.h>
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#include <string.h>
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#include <3ds.h>
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int main()
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{
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srvInit();
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aptInit();
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gfxInit();
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hidInit(NULL);
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u8 buf0[0x300];
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u8 buf1[0x20];
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while(aptMainLoop())
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{
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hidScanInput();
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if(hidKeysDown() & KEY_A)
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{
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memset(buf0, 0, 0x300);
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memset(buf1, 0, 0x20);
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aptOpenSession();
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APT_PrepareToDoAppJump(NULL, 0, 0x0004001000022400LL, 0); // *EUR* camera app
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APT_DoAppJump(NULL, 0x300, 0x20, buf0, buf1);
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aptCloseSession();
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gspWaitForVBlank();
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}
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hidExit();
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gfxExit();
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aptExit();
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srvExit();
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return 0;
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}
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@ -29,6 +29,6 @@ u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* hei
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//global variables
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//global variables
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extern u8* gfxTopLeftFramebuffers[2];
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extern u8* gfxTopLeftFramebuffers[2];
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extern u8* gfxSubFramebuffers[2];
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extern u8* gfxTopRightFramebuffers[2];
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extern u8* gfxBottomFramebuffers[2];
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extern u8* gfxBottomFramebuffers[2];
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extern u32* gxCmdBuf;
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extern u32* gxCmdBuf;
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@ -73,4 +73,6 @@ Result APT_GetAppCpuTimeLimit(Handle* handle, u32 *percent);
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Result APT_CheckNew3DS_Application(Handle* handle, u8 *out);//*Application and *System use APT commands 0x01010000 and 0x01020000. Using APT_CheckNew3DS() is recommended, this determines which of those two funcs to use automatically. When this is first called(this calls aptOpenSession/aptCloseSession internally), this initializes an internal flag, which is then used for the out val for all future calls.
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Result APT_CheckNew3DS_Application(Handle* handle, u8 *out);//*Application and *System use APT commands 0x01010000 and 0x01020000. Using APT_CheckNew3DS() is recommended, this determines which of those two funcs to use automatically. When this is first called(this calls aptOpenSession/aptCloseSession internally), this initializes an internal flag, which is then used for the out val for all future calls.
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Result APT_CheckNew3DS_System(Handle* handle, u8 *out);
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Result APT_CheckNew3DS_System(Handle* handle, u8 *out);
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Result APT_CheckNew3DS(Handle* handle, u8 *out);
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Result APT_CheckNew3DS(Handle* handle, u8 *out);
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Result APT_PrepareToDoAppJump(Handle* handle, u8 flags, u64 programID, u8 mediatype);
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Result APT_DoAppJump(Handle* handle, u32 NSbuf0Size, u32 NSbuf1Size, u8 *NSbuf0Ptr, u8 *NSbuf1Ptr);
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@ -886,3 +886,39 @@ Result APT_CheckNew3DS(Handle* handle, u8 *out)
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return ret;
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return ret;
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}
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}
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Result APT_PrepareToDoAppJump(Handle* handle, u8 flags, u64 programID, u8 mediatype)
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{
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if(!handle)handle=&aptuHandle;
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u32* cmdbuf=getThreadCommandBuffer();
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cmdbuf[0]=0x310100; //request header code
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cmdbuf[1]=flags;
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cmdbuf[2]=(u32)programID;
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cmdbuf[3]=(u32)(programID>>32);
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cmdbuf[4]=mediatype;
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Result ret=0;
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if((ret=svcSendSyncRequest(*handle)))return ret;
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return cmdbuf[1];
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}
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Result APT_DoAppJump(Handle* handle, u32 NSbuf0Size, u32 NSbuf1Size, u8 *NSbuf0Ptr, u8 *NSbuf1Ptr)
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{
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if(!handle)handle=&aptuHandle;
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u32* cmdbuf=getThreadCommandBuffer();
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cmdbuf[0]=0x320084; //request header code
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cmdbuf[1]=NSbuf0Size;
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cmdbuf[2]=NSbuf1Size;
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cmdbuf[3]=(NSbuf0Size<<14)|2;
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cmdbuf[4]=(u32)NSbuf0Ptr;
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cmdbuf[5]=(NSbuf1Size<<14)|0x802;
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cmdbuf[6]=(u32)NSbuf1Ptr;
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Result ret=0;
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if((ret=svcSendSyncRequest(*handle)))return ret;
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return cmdbuf[1];
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}
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