SHDR: Consider output attribute component masks properly.
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@ -28,7 +28,8 @@ typedef struct{
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typedef struct{
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u16 type;
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u16 regID;
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u32 header;
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u8 compMask;
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u8 pad[3];
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}DVLE_outEntry_s;
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typedef struct{
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@ -109,7 +109,7 @@ void DVLE_SendOutmap(DVLE_s* dvle)
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int i;
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u8 numAttr=0;
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u8 maxAttr=0;
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u8 attrMask=0;
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u8 activeOutputs=0;
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//TODO : should probably preprocess this
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for(i=0;i<dvle->outTableSize;i++)
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{
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@ -119,22 +119,28 @@ void DVLE_SendOutmap(DVLE_s* dvle)
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//desc could include masking/swizzling info not currently taken into account
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//also TODO : map out other output register values
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u32 mask = ((dvle->outTableData[i].compMask & 1) ? 0x000000FF : 0u) |
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((dvle->outTableData[i].compMask & 2) ? 0x0000FF00 : 0u) |
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((dvle->outTableData[i].compMask & 4) ? 0x00FF0000 : 0u) |
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((dvle->outTableData[i].compMask & 8) ? 0xFF000000 : 0u);
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*out &= ~mask;
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switch(dvle->outTableData[i].type)
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{
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case RESULT_POSITION: *out=0x03020100; break;
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case RESULT_COLOR: *out=0x0B0A0908; break;
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case RESULT_TEXCOORD0: *out=0x1F1F0D0C; break;
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case RESULT_TEXCOORD1: *out=0x1F1F0F0E; break;
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case RESULT_TEXCOORD2: *out=0x1F1F1716; break;
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case RESULT_POSITION: *out |= 0x03020100 & mask; break;
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case RESULT_COLOR: *out |= 0x0B0A0908 & mask; break;
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case RESULT_TEXCOORD0: *out |= 0x1F1F0D0C & mask; break;
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case RESULT_TEXCOORD1: *out |= 0x1F1F0F0E & mask; break;
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case RESULT_TEXCOORD2: *out |= 0x1F1F1716 & mask; break;
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}
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attrMask|=1<<dvle->outTableData[i].regID;
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activeOutputs |= 1 << dvle->outTableData[i].regID;
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if(dvle->outTableData[i].regID+1>maxAttr)maxAttr=dvle->outTableData[i].regID+1;
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}
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GPUCMD_AddSingleParam(0x000F0251, numAttr-1); //?
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GPUCMD_AddSingleParam(0x000F024A, numAttr-1); //?
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GPUCMD_AddSingleParam(0x000F02BD, attrMask); //?
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GPUCMD_AddSingleParam(0x000F02BD, activeOutputs); //?
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GPUCMD_AddSingleParam(0x0001025E, numAttr-1); //?
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GPUCMD_AddSingleParam(0x000F004F, numAttr); //?
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GPUCMD_Add(0x800F0050, param, 0x00000007);
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