support more codes
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@ -94,7 +94,13 @@ typedef struct PrintConsole
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#define CONSOLE_COLOR_BOLD (1<<0)
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#define CONSOLE_COLOR_BOLD (1<<0)
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#define CONSOLE_COLOR_FAINT (1<<1)
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#define CONSOLE_COLOR_FAINT (1<<1)
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#define CONSOLE_COLOR_REVERSE (1<<2)
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#define CONSOLE_ITALIC (1<<2)
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#define CONSOLE_UNDERLINE (1<<3)
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#define CONSOLE_BLINK_SLOW (1<<4)
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#define CONSOLE_BLINK_FAST (1<<5)
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#define CONSOLE_COLOR_REVERSE (1<<6)
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#define CONSOLE_CONCEAL (1<<7)
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#define CONSOLE_CROSSED_OUT (1<<8)
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/*! \brief Loads the font into the console
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/*! \brief Loads the font into the console
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\param console pointer to the console to update, if NULL it will update the current console
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\param console pointer to the console to update, if NULL it will update the current console
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@ -326,8 +326,64 @@ ssize_t con_write(struct _reent *r,int fd,const char *ptr, size_t len) {
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currentConsole->flags |= CONSOLE_COLOR_FAINT;
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currentConsole->flags |= CONSOLE_COLOR_FAINT;
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break;
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break;
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case 7: // reverse video
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case 3: // italic
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currentConsole->flags |= CONSOLE_COLOR_REVERSE;
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currentConsole->flags |= CONSOLE_ITALIC;
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break;
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case 4: // underline
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currentConsole->flags |= CONSOLE_UNDERLINE;
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break;
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case 5: // blink slow
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currentConsole->flags &= ~CONSOLE_BLINK_FAST;
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currentConsole->flags |= CONSOLE_BLINK_SLOW;
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break;
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case 6: // blink fast
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currentConsole->flags &= ~CONSOLE_BLINK_SLOW;
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currentConsole->flags |= CONSOLE_BLINK_FAST;
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break;
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case 7: // reverse video
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currentConsole->flags |= CONSOLE_COLOR_REVERSE;
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break;
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case 8: // conceal
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currentConsole->flags |= CONSOLE_CONCEAL;
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break;
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case 9: // crossed-out
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currentConsole->flags |= CONSOLE_CROSSED_OUT;
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break;
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case 21: // bold off
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currentConsole->flags &= ~CONSOLE_COLOR_BOLD;
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break;
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case 22: // normal color
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currentConsole->flags &= ~CONSOLE_COLOR_BOLD;
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currentConsole->flags &= ~CONSOLE_COLOR_FAINT;
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break;
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case 23: // italic off
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currentConsole->flags &= ~CONSOLE_ITALIC;
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break;
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case 24: // underline off
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currentConsole->flags &= ~CONSOLE_UNDERLINE;
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break;
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case 25: // blink off
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currentConsole->flags &= ~CONSOLE_BLINK_SLOW;
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currentConsole->flags &= ~CONSOLE_BLINK_FAST;
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break;
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case 27: // reverse off
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currentConsole->flags &= ~CONSOLE_COLOR_REVERSE;
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break;
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case 29: // crossed-out off
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currentConsole->flags &= ~CONSOLE_CROSSED_OUT;
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break;
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break;
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case 30 ... 37: // writing color
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case 30 ... 37: // writing color
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