Documentation update

This commit is contained in:
Lázaro Vieira 2018-08-07 06:07:37 -03:00
parent b1cd75ef2d
commit 341f57307c

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@ -7,7 +7,7 @@
#define FRIEND_SCREEN_NAME_SIZE 0x16 // 11 (0x16 because UTF-16)
#define FRIEND_COMMENT_SIZE 0x22 // 16 (0x21 because UTF-16 + null character)
#define FRIEND_LIST_SIZE 0x64 // 100 (Number of Friends)
#define FRIEND_LIST_SIZE 0x64 // 100 (Max. number of friends)
#pragma pack(push, 1)
@ -177,40 +177,43 @@ Result FRD_GetMyComment(char *comment, u32 max_size);
* @param friendKeyList Pointer to write the friend key list to.
* @param num Stores the number of friend keys obtained.
* @param offset The index of the friend key to start with.
* @param size Size of the friend key list (max is FRIEND_LIST_SIZE).
* @param count Number of entries to read (max is FRIEND_LIST_SIZE).
*/
Result FRD_GetFriendKeyList(FriendKey *friendKeyList, u32 *num, u32 offset, u32 count);
/**
* @brief Gets current user's friend Mii data
* @brief Gets current user's friends' Mii data
* @param miis Pointer to output the Miis to.
* @param keys Pointer to the friend key list.
* @param offset Start offset.
* @param offset Starting offset.
* @param count Mii count.
*/
Result FRD_GetFriendMii(MiiData *miis, const FriendKey *keys, u32 offset, u32 count);
/**
* @brief Get a friend's profile data.
* @brief Get current user's friends' profile data.
* @param profile Pointer to write profile data to.
* @param keys Pointer to FriendKeys.
* @param numberOfKeys Number of FriendKeys.
* @param keys Pointer to the friend key list.
* @param offset Starting offset.
* @param count Profile count.
*/
Result FRD_GetFriendProfile(FriendProfile *profile, const FriendKey *keys, u32 offset, u32 count);
/**
* @brief Get a friend's playing Game.
* @brief Get current user's friends' playing game.
* @param desc Pointer to write Game Description data to.
* @param keys Pointer to FriendKeys,
* @param numberOfKeys Number Of FriendKeys.
* @param keys Pointer to the friend key list.
* @param offset Starting offset.
* @param count Entry count.
*/
Result FRD_GetFriendPlayingGame(GameDescription *desc, const FriendKey *keys, u32 offset, u32 count);
/**
* @brief Get a friend's favourite Game.
* @brief Get current user's friends' favourite game.
* @param desc Pointer to write Game Description data to.
* @param keys Pointer to FriendKeys,
* @param numberOfKeys Number Of FriendKeys.
* @param keys Pointer to the friend key list.
* @param offset Starting offset.
* @param count Entry count.
*/
Result FRD_GetFriendFavouriteGame(GameDescription *desc, const FriendKey *keys, u32 offset, u32 count);