added gfx for simplified framebuffer access

This commit is contained in:
smea 2014-08-24 21:37:49 -07:00
parent f9fbfc3c48
commit 3884ce985c
2 changed files with 181 additions and 0 deletions

36
libctru/include/3ds/gfx.h Normal file
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#ifndef GFX_H
#define GFX_H
#include <3ds/types.h>
typedef enum
{
GFX_TOP = 0,
GFX_BOTTOM = 1
}gfxScreen_t;
typedef enum
{
GFX_LEFT = 0,
GFX_RIGHT = 1,
// GFX_BOTTOM = 0
}gfx3dSide_t;
//system stuff
void gfxInit();
void gfxExit();
//control stuff
void gfxSet3D(bool enable);
void gfxFlushBuffers();
void gfxSwapBuffers();
//helper stuff
u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height);
//global variables
extern u8* gfxTopLeftFramebuffers[2];
extern u8* gfxSubFramebuffers[2];
extern u8* gfxBottomFramebuffers[2];
#endif

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libctru/source/gfx.c Normal file
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <3ds/types.h>
#include <3ds/GSP.h>
#include <3ds/GX.h>
#include <3ds/svc.h>
#include <3ds/gfx.h>
GSP_FramebufferInfo topFramebufferInfo, bottomFramebufferInfo;
u8* gfxTopLeftFramebuffers[2];
u8* gfxTopRightFramebuffers[2];
u8* gfxBottomFramebuffers[2];
u8 currentBuffer;
bool enable3d;
Handle gspEvent, gspSharedMemHandle;
u8* gspHeap;
u32* gxCmdBuf;
void gfxSet3D(bool enable)
{
enable3d=enable;
}
void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id)
{
if(screen==GFX_TOP)
{
topFramebufferInfo.active_framebuf=id;
topFramebufferInfo.framebuf0_vaddr=(u32*)gfxTopLeftFramebuffers[id];
if(enable3d)topFramebufferInfo.framebuf1_vaddr=(u32*)gfxTopRightFramebuffers[id];
else topFramebufferInfo.framebuf1_vaddr=topFramebufferInfo.framebuf0_vaddr;
topFramebufferInfo.framebuf_widthbytesize=240*3;
topFramebufferInfo.format=((1)<<8)|((1)<<6)|((enable3d&1)<<5)|GSP_BGR8_OES;
topFramebufferInfo.framebuf_dispselect=id;
topFramebufferInfo.unk=0x00000000;
}else{
bottomFramebufferInfo.active_framebuf=id;
bottomFramebufferInfo.framebuf0_vaddr=(u32*)gfxBottomFramebuffers[id];
bottomFramebufferInfo.framebuf1_vaddr=0x00000000;
bottomFramebufferInfo.framebuf_widthbytesize=240*3;
bottomFramebufferInfo.format=GSP_BGR8_OES;
bottomFramebufferInfo.framebuf_dispselect=id;
bottomFramebufferInfo.unk=0x00000000;
}
}
void gfxInit()
{
gspInit();
GSPGPU_AcquireRight(NULL, 0x0);
GSPGPU_SetLcdForceBlack(NULL, 0x0);
//setup our gsp shared mem section
u8 threadID;
svcCreateEvent(&gspEvent, 0x0);
GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
svcMapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);
//map GSP heap
svcControlMemory((u32*)&gspHeap, 0x0, 0x0, 0x02000000, 0x10003, 0x3);
// default gspHeap configuration :
// topleft1 0x00000000-0x00046500
// topleft2 0x00046500-0x0008CA00
// bottom1 0x0008CA00-0x000C4E00
// bottom2 0x000C4E00-0x000FD200
// if 3d enabled :
// topright1 0x000FD200-0x00143700
// topright2 0x00143700-0x00189C00
gfxTopLeftFramebuffers[0]=(u8*)gspHeap;
gfxTopLeftFramebuffers[1]=gfxTopLeftFramebuffers[0]+0x46500;
gfxBottomFramebuffers[0]=gfxTopLeftFramebuffers[1]+0x46500;
gfxBottomFramebuffers[1]=gfxBottomFramebuffers[0]+0x38400;
gfxTopRightFramebuffers[0]=gfxBottomFramebuffers[1]+0x38400;
gfxTopRightFramebuffers[1]=gfxTopRightFramebuffers[0]+0x46500;
enable3d=false;
//initialize framebuffer info structures
gfxSetFramebufferInfo(GFX_TOP, 0);
gfxSetFramebufferInfo(GFX_BOTTOM, 0);
//wait until we can write stuff to it
svcWaitSynchronization(gspEvent, 0x55bcb0);
//GSP shared mem : 0x2779F000
gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);
currentBuffer=0;
}
void gfxExit()
{
//free GSP heap
svcControlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x02000000, MEMOP_FREE, 0x0);
//unmap GSP shared mem
svcUnmapMemoryBlock(gspSharedMemHandle, 0x10002000);
GSPGPU_UnregisterInterruptRelayQueue(NULL);
svcCloseHandle(gspSharedMemHandle);
svcCloseHandle(gspEvent);
GSPGPU_ReleaseRight(NULL);
gspExit();
}
u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height)
{
if(width)*width=240;
if(screen==GFX_TOP)
{
if(height)*height=400;
return (side==GFX_LEFT || !enable3d)?(gfxTopLeftFramebuffers[currentBuffer^1]):(gfxTopRightFramebuffers[currentBuffer^1]);
}else{
if(height)*height=320;
return gfxBottomFramebuffers[currentBuffer^1];
}
}
void gfxFlushBuffers()
{
GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 0x46500);
if(enable3d)GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, NULL, NULL), 0x46500);
GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), 0x38400);
}
void gfxSwapBuffers()
{
currentBuffer^=1;
gfxSetFramebufferInfo(GFX_TOP, currentBuffer);
gfxSetFramebufferInfo(GFX_BOTTOM, currentBuffer);
GSPGPU_SetBufferSwap(NULL, GFX_TOP, &topFramebufferInfo);
GSPGPU_SetBufferSwap(NULL, GFX_BOTTOM, &bottomFramebufferInfo);
}