commit
38a442ae10
@ -6,3 +6,8 @@ library for writing user mode arm11 code for the 3DS (CTR)
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the goal with this is to create a very straightforward interface with the 3DS's OS.
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it is not meant to provide higher level functions; to put things in perspective, the purpose of ctrulib would be to sit between the OS and a possible port of SDL rather than replace it.
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license
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=======
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you may do whatever the hell you want with ctrulib as long as you give proper credit to its authors. that includes making commercial games/apps that use ctrulib. i'd personally rather you didn't sell ctrulib itself, because that would not be nice of you, but i'm not a lawyer and it's not like i'm going to sue you.
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@ -67,3 +67,5 @@ Result APT_ReplySleepQuery(Handle* handle, NS_APPID appID, u32 a);
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Result APT_ReplySleepNotificationComplete(Handle* handle, NS_APPID appID);
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Result APT_PrepareToCloseApplication(Handle* handle, u8 a);
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Result APT_CloseApplication(Handle* handle, u32 a, u32 b, u32 c);
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Result APT_SetAppCpuTimeLimit(Handle* handle, u32 percent);
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Result APT_GetAppCpuTimeLimit(Handle* handle, u32 *percent);
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@ -743,3 +743,35 @@ Result APT_CloseApplication(Handle* handle, u32 a, u32 b, u32 c)
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return cmdbuf[1];
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}
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//See http://3dbrew.org/APT:SetApplicationCpuTimeLimit
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Result APT_SetAppCpuTimeLimit(Handle* handle, u32 percent)
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{
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if(!handle)handle=&aptuHandle;
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u32* cmdbuf=getThreadCommandBuffer();
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cmdbuf[0]=0x4F0080;
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cmdbuf[1]=1;
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cmdbuf[2]=percent;
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Result ret=0;
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if((ret=svcSendSyncRequest(*handle)))return ret;
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return cmdbuf[1];
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}
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Result APT_GetAppCpuTimeLimit(Handle* handle, u32 *percent)
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{
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if(!handle)handle=&aptuHandle;
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u32* cmdbuf=getThreadCommandBuffer();
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cmdbuf[0]=0x500040;
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cmdbuf[1]=1;
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Result ret=0;
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if((ret=svcSendSyncRequest(*handle)))return ret;
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if(percent)*percent=cmdbuf[2];
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return cmdbuf[1];
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}
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