shaderProgram: correct array index in shaderProgramSetGshInputPermutation()
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@ -177,7 +177,7 @@ Result shaderProgramSetGshInputPermutation(shaderProgram_s* sp, u64 permutation)
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if(!sp || !sp->geometryShader)return -1;
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sp->geoShaderInputPermutation[0] = permutation & 0xFFFFFFFF;
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sp->geoShaderInputPermutation[0] = permutation>>32;
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sp->geoShaderInputPermutation[1] = permutation>>32;
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return 0;
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}
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