render strikethrough & underline
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@ -598,6 +598,10 @@ void consoleDrawChar(int c) {
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u8 b7 = *(fontdata++);
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u8 b7 = *(fontdata++);
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u8 b8 = *(fontdata++);
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u8 b8 = *(fontdata++);
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if (currentConsole->flags & CONSOLE_UNDERLINE) b8 = 0xff;
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if (currentConsole->flags & CONSOLE_CROSSED_OUT) b4 = 0xff;
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u8 mask = 0x80;
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u8 mask = 0x80;
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