Add CFGU_IsNFCSupported (IsFangateSupported)
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@ -84,6 +84,12 @@ Result CFGU_GetCountryCodeString(u16 code, u16* string);
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*/
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*/
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Result CFGU_GetCountryCodeID(u16 string, u16* code);
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Result CFGU_GetCountryCodeID(u16 string, u16* code);
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/**
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* @brief Checks if NFC (code name: fangate) is supported.
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* @param isSupported pointer to the output the result to.
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*/
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Result CFGU_IsNFCSupported(bool* isSupported);
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/**
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/**
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* @brief Gets a config info block with flags = 2.
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* @brief Gets a config info block with flags = 2.
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* @param size Size of the data to retrieve.
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* @param size Size of the data to retrieve.
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@ -133,6 +133,20 @@ Result CFGU_GetCountryCodeID(u16 string, u16* code)
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return (Result)cmdbuf[1];
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return (Result)cmdbuf[1];
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}
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}
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Result CFGU_IsNFCSupported(bool* isSupported)
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{
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Result ret = 0;
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u32 *cmdbuf = getThreadCommandBuffer();
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cmdbuf[0] = IPC_MakeHeader(0xB,0,0); // 0x000B0000
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if(R_FAILED(ret = svcSendSyncRequest(cfguHandle)))return ret;
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*isSupported = cmdbuf[2] & 0xFF;
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return (Result)cmdbuf[1];
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}
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// See here for block IDs:
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// See here for block IDs:
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// http://3dbrew.org/wiki/Config_Savegame#Configuration_blocks
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// http://3dbrew.org/wiki/Config_Savegame#Configuration_blocks
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Result CFGU_GetConfigInfoBlk2(u32 size, u32 blkID, u8* outData)
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Result CFGU_GetConfigInfoBlk2(u32 size, u32 blkID, u8* outData)
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