Merge pull request #63 from Aurelio92/example-CirclePad
Added example for reading input
This commit is contained in:
commit
56317483fb
170
examples/input/circle-pad/Makefile
Executable file
170
examples/input/circle-pad/Makefile
Executable file
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(NO_SMDH)),)
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.PHONY: all
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all : $(OUTPUT).3dsx $(OUTPUT).smdh
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endif
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$(OUTPUT).3dsx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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# WARNING: This is not the right way to do this! TODO: Do it right!
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#---------------------------------------------------------------------------------
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%.vsh.o : %.vsh
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
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@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@rm ../$(notdir $<).shbin
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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105
examples/input/circle-pad/source/main.c
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105
examples/input/circle-pad/source/main.c
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/*
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Circle Pad example made by Aurelio Mannara for ctrulib
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Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information
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This code was modified for the last time on: 12/13/2014 2:20 UTC+1
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This wouldn't be possible without the amazing work done by:
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-Smealum
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-fincs
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-WinterMute
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-yellows8
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-plutoo
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-mtheall
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-Many others who worked on 3DS and I'm surely forgetting about
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*/
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#include <3ds.h>
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#include <stdio.h>
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int main(int argc, char **argv)
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{
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//Matrix containing the name of each key. Useful for printing when a key is pressed
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char keysNames[32][32] = {
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"KEY_A", "KEY_B", "KEY_SELECT", "KEY_START",
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"KEY_DRIGHT", "KEY_DLEFT", "KEY_DUP", "KEY_DDOWN",
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"KEY_R", "KEY_L", "KEY_X", "KEY_Y",
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"", "", "KEY_ZL", "KEY_ZR",
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"", "", "", "",
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"KEY_TOUCH", "", "", "",
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"KEY_CSTICK_RIGHT", "KEY_CSTICK_LEFT", "KEY_CSTICK_UP", "KEY_CSTICK_DOWN",
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"KEY_CPAD_RIGHT", "KEY_CPAD_LEFT", "KEY_CPAD_UP", "KEY_CPAD_DOWN"
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};
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// Initialize services
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gfxInitDefault();
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//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
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consoleInit(GFX_TOP, NULL);
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u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
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printf("\x1b[0;0HPress Start to exit.");
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printf("\x1b[1;0HCirclePad position:");
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// Main loop
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while (aptMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown();
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//hidKeysHeld returns information about which buttons have are held down in this frame
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u32 kHeld = hidKeysHeld();
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//hidKeysUp returns information about which buttons have been just released
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u32 kUp = hidKeysUp();
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if (kDown & KEY_START) break; // break in order to return to hbmenu
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//Do the keys printing only if keys have changed
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if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
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{
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//Clear console
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consoleClear();
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//These two lines must be rewritten because we cleared the whole console
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printf("\x1b[0;0HPress Start to exit.");
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printf("\x1b[1;0HCirclePad position:");
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printf("\x1b[3;0H"); //Move the cursor to the fourth row because on the third one we'll write the circle pad position
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//Check if some of the keys are down, held or up
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int i;
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for (i = 0; i < 32; i++)
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{
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if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
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if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
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if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
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}
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}
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//Set keys old values for the next frame
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kDownOld = kDown;
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kHeldOld = kHeld;
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kUpOld = kUp;
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circlePosition pos;
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//Read the CirclePad position
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hidCircleRead(&pos);
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//Print the CirclePad position
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printf("\x1b[2;0H%04d; %04d", pos.dx, pos.dy);
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// Flush and swap framebuffers
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gfxFlushBuffers();
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gfxSwapBuffers();
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//Wait for VBlank
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gspWaitForVBlank();
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}
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// Exit services
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gfxExit();
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return 0;
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}
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