Remove redundant 'NAND' term from CFG_UpdateConfigSavegame
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@ -128,7 +128,7 @@ Result CFG_SetConfigInfoBlk8(u32 size, u32 blkID, u8* inData);
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/**
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* @brief Writes the CFG buffer in memory to the savegame in NAND.
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*/
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Result CFG_UpdateConfigNANDSavegame(void);
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Result CFG_UpdateConfigSavegame(void);
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/**
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* @brief Gets the system's language.
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